CGMagazine Reviews: Gomo: Extremely Simple Visit to Machinarium

Sadly, this minimalism goes too far. The world of Gomo just feels empty. One of the biggest draws of any good adventure game is the ability to meet and interact with a colorful cast of characters, but there’s none of that to be found here. There are a grand total of perhaps a half-dozen characters in the entirety of the game, and one of those was reserved entirely for a sight gag rather than genuine interaction. Two of the others are present for all of a single puzzle each, and the last is the dog. As such, most of the short length is spent with the protagonist wandering around alone and interacting with a seemingly nigh-abandoned world.

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