Sadly, this minimalism goes too far. The world of Gomo just feels empty. One of the biggest draws of any good adventure game is the ability to meet and interact with a colorful cast of characters, but there’s none of that to be found here. There are a grand total of perhaps a half-dozen characters in the entirety of the game, and one of those was reserved entirely for a sight gag rather than genuine interaction. Two of the others are present for all of a single puzzle each, and the last is the dog. As such, most of the short length is spent with the protagonist wandering around alone and interacting with a seemingly nigh-abandoned world.