Sony said the microtransactions in Gran Turismo 6 were "entirely optional." But GT6 doesn't let you earn credits anywhere near as quickly as before.
Spoiled by GT5's multiplier it seems...
BTW... "In all GT games prior to GT6, we'd get lots of cars; we'd get 'em for completing sets of events and we'd definitely get them for completing tournaments. I finished the GT National Championship and was shocked to see I didn't get a car." That's just not how it works in this one. http://www.gtplanet.net/for...
More and more glad I'm skipping GT6.
Well by all the glitches I've been hearing about.. you can get all the credits you want without spending a time.
They seem pretty optional to me,I'm certainly not a 'hardcore' GT player and I'm not finding credits particularly difficult to accumulate. Seems fairly generous,both in credits and free cars......provided you actually take the time to understand what the game is and what it isn't. I think alot of people struggle with the 'simulator' part....
This shouldn't go by here relatively unscathed. I saw the hate brought on by the community here when it came to Forza 5. This is by no means much different and it shouldn't be treated differently. To hate one, in all fairness, is to hate the other.
in gt6 microtransaction exist only if you search for them,in the new update is back the bonus for playing the game consecutive days.
It's much better than GT5 when it first came out. It has better payouts and more races. GT5 didn't actually start giving you GOOD payouts till the seasonal events started coming out because even the endurance events didn't give you much for the time you put in. Then the multiplier that gave you up to 200% the reward really helped as well but when it first came out it took time.
In all fairness,this isn't a comparison,unless it absolutely has to be...and in all fairness I'm getting the feeling it absolutely has to be..
Someone didn't play GT5 the first few months after release.
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