"Dan Baker, Partner at Oxide Games speaks to GamingBolt about how their in-house engine is shaping up."
But PS4 and X1 are actually utilizing six cores for games, not to mention Wii U with three...
Wii U Specs: 3-core PowerPC CPU @1.2GHz 2GB DDR3 AMD Radeon GPU @550MHz Xbox One Specs: 8-core x86 AMD CPU @1.75GHz 8GB DDR3 AMD Radeon GPU @853MHz PS4 Specs: 8-core x86 AMD CPU @1.6GHz? 8GB GDDR5 AMD Radeon GPU @800MHZ Don't know how much the Wii U is utilizing for games... Maybe 1?
sorry to geek out, but just have to point out that clock speed is hardly as important for GPUs as the number of shader cores, bandwidth/bit rate and ROPs; e.g. there's a reason you get significantly better performance from an 800MHz 7950 than a 1GHz 7870... Clock speed is still important, but can be deceiving
Pretty sure you switched PS4 specs around with Xbone or something. PS4 is said to have 1.8Ghz and not 1.6.
#linkenski no ps4 have 1.6ghz xb1 have an higher clocked cpu he forget the esram on the xb1 ;) just that
I don't think we have hard confirmation as to what the actual core clock of the PS4 CPU is. If someone has hard proof, link it here.
For AMD's sake.
Good interview but poorly interviewed. Twisted headline, pushing to much for opinions on Xbox vs PS4 technical differences, we know they're restricted on answering those things directly. Asking how mantle will effect console visuals, when Mantle is specifically for PC. But yeah, look forward to seeing their hardwork in action.
No shit Sherlock - in response to the title. And I think Sony studios will be up to speed already. Working with Cell.B.E will make them ready for multi core CPU. No?
I'm more interested in the "Flux Capacitor" Engine than Nitrous Engine. The XB1/PS4 have 8 core CPU but they are SIngle threaded so as long as the Engine evenly distribute work then you are fine. The real issue is Game engines that don't evenly distribute work across multi cores and engines that don't make use of Multi-threaded cores like Intels. Most of these problems have been solved so we should all be good BUT yes a few games out there have this problem ESPECIALLY PORTS! on the PC side I'm more interested in Low Level api's than game engines as PC's have been seeing proper Dev techniques now but Low Level api's are needed....... as the GPU is doing most of the work anyway now a days. In consoles it's still a nice balancing act of CPU/GPU to get full potential out of the consoles.
Figured as much, makes me even happier I jumped on the FX-8350 bandwagon.
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