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Submitted by Nyxus 623d ago | news

Kojima Productions on Metal Gear Solid V: There's a significant difference between normal and hard

During the latest podcast, Kojima Productions staff members once again talked about Metal Gear Solid V's difficulty, or rather its perceived lack thereof. (Kojima Productions, Metal Gear Solid V: Ground Zeroes, Metal Gear Solid V: The Phantom Pain, PS3, PS4, Xbox 360, Xbox One)

XiSasukeUchiha  +   623d ago
Good so can be different experiences and actually challenged to your extent
Nyxus  +   623d ago
Yeah, personally, I think I'll just use the new features. I don't mind them.
I'm thinking about not using them on normal but using them on the difficult setting.
#1.1.1 (Edited 623d ago ) | Agree(0) | Disagree(0) | Report
levian  +   623d ago
I think I'll be turning off as much as I can when I play, and playing on hard. I want the true MGS experience. I'm not a fan of most modern stealth games adding a "see through walls" power, but thankfully they were nice enough to give us the option of turning it off.

Unlike, what was it... Tomb Raider I think? That dedicated an entire button to it, and if you turned it off you were left with a useless button. It's nice that it will be integrated with the binoculars so all the buttons will be used by everybody, regardless of game settings
MazzingerZ  +   623d ago
I get the feeling this will be the weakest MGS story-wise in order to appeal to everybody
One_Eyed_Wizard  +   623d ago
I'll probably use them too. At least for my first few playthroughs.
RedDevils  +   623d ago
hmm I probably just jump straight into hard mode
Omar91  +   623d ago
Same
DanielGearSolid  +   623d ago
Choice is good
MizTv  +   623d ago
I can see myself enjoying this game playing it a bunch of different ways
These are good options
cyphertech  +   623d ago
Hopefully this doesn't mean today's "hard" is yesterday's "normal"
Roccetarius  +   623d ago
Let's add slightly more awareness to enemies, plus a little more damage done. Now we call it a day and name it Hard mode. /s

Sometimes i wish modes would actually be different.
AaronMK  +   623d ago
Remember the days when you would get a special ending if you completed a game on hard, or no ending besides a screen telling you to complete the game on a harder difficulty if you only completed it on easy?

I like that this trend went away.

Not everyone has all the time in the world to become expert level players, and being able to adjust a game to the challenge that is right for you without be penalized content wise is a great thing. Varying the "twitch" characteristics, like levels of AI, penalties, and damage is, in general, the best way of doing that, not just the easiest.
Roccetarius  +   623d ago
Having something exclusive to a harder mode is great, because it gives people more incentive to go for it. Adding more abilities to enemies in RPG's for example, instead of tweaking numbers.

The accessibility for new age gamers, and other people with excuses like time, is why it's not different. I hope games like Dark Souls 2 doesn't cave in to demand, because it's one of the few games treating players like adults.

In all honesty, last gen was holding your hand more than anything.
#4.1.1 (Edited 623d ago ) | Agree(0) | Disagree(0) | Report
LAWSON72  +   623d ago
Normal has always been challenging. I hope that does not change
--bienio--  +   623d ago
Fuck you kojima where is Pc version??!!!
feraldrgn  +   623d ago
I wonder what European Extreme will play like, if we even get it. *_*

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