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SoulCalibur Review | GameWoof

Ian DeMartino of GameWoof.com writes: "How do you review one of the best games of all time that is ported almost perfectly, except for the fact that it is missing its best mode? A fighting game without multiplayer seems like a game that is missing the point and origin of the genre. Yet, that is exactly what we have been presented here in Soulcalibur for Android. Can the milestone franchise stand the test of time as a solely single player affair?

Soulcalibur, like most fighting franchises, started as an arcade game. Most gamers developed their fond memories for the game however, from when it launched on the Dreamcast as a launch title (in the U.S.) on 9/9/99. The amazing graphics (which were actually improved from the arcade version) fluid animations, solid control and incredibly balanced cast of fighters made Soulcalibur seem like the first “next-gen” fighting game, and after its release the genre would never be the same."

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