In his latest article for Zero1Gaming, Chris has another round of games that he thinks don't deserve the amount of praise they've received.
Super Meat Boy I will agree with, but Little Big Planet and Red Dead!? Little Big Planet put insane amounts of creativity at your fingertips. It was revolutionary for console gaming to have that much customizability. It was fun, accessible and great for people of all ages. Red Dead Redemption had a marvelous story, fun gameplay with a large open expanse to explore. It was a really well all around put together game that certainly deserved its praises.
Super Meat Boy was amazing. Frustrating, but very fun at the same time. The other two I agree with, though. LBP is a great creative design tool, but that doesn't change that the basic controls and physics of the game are poor which is very bad for a platformer. RDR just drags itself out way too much, suffering from the long treks to mission objectives every single time and stiff controls.
The problem with Red Dead is the story for me. Here's how I saw it: Bad Guys: "We have your family and will hold them hostage until you bring down your old gang." Marston: "I will rush to save my family... right after I play 1000 hands of poker, 100 games of horse shoes, patrol the ranch of some lady night after night, collect flowers for a lunatic, and help just about every man, woman and child in the territory first before rescuing my family." Every time the game went back to the main story line it was jarring because the characters were acting as if this mission to take down the gang was urgent and yet I had Marston out bounty hunting for weeks at a time. There was no sense of urgency. It's the problem with stories in an open world game. I had the same problem with AC3 which was trying to tell a narrative but it gets broken when your character can roam the forests for days at a time to hunt.
I fully agree with LBP, I just don't get why this game is such held in high regard. Note to author:- you should do an article about skyrim, again why skyrim is so revered is just a mystery.
As you can see im obviously a meat boy fan. Although I understand where this guy is coming from, the difficult nature of the game is what it makes it so addictive for me. After finally finishing a level in what looked impossible at first glance it makes you feel awesome when you do it. It's not for everybody i guess, there are different games which give you different feelings like a good story (metal gear, heavy rain). micro managing on games like the sims which can be comforting to people or grinding on WoW or borderlands which gives people that buzz when getting that ideal equipment. Competitive (cod, halo). Then there's meat boy which gives you accomplishment when achieving something you didnt think were possible. Im not too good with words so sorry if this sounds like nonsense.
LBP and Read Dead are two of my favourite games this generation, and I really like Super Meat Boy. Decent read nonetheless, even though I don't relate to any of the arguments at all.
I watched indie game movie last night now really want to try meatboy for its apparent challenging nature, awaiting steam sale as im skint :D
Super Meat Boy? You mean the tightest controlling platformer with ingenious level design? I get the other two, especially LBP. But you're just plain wrong with SMB. Maybe it was just too hard for the author.
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