eGamer looks at the handful of third person shooters that released this year and chooses which one was the best of them all, in a year where the competition was not exactly world class.
WTMG's Aaron Price: "Revisiting Judgement is always a treat, especially now, ten years after its release. It received a lot of hate for its changes upon release, but it has aged like an average quality wine. It’s not perfect, but it’s more than worth a playthrough, which leads me to the last thought on the game, as little as I’m looking forward to it… it’s time to try for all the challenge stars in the campaign on Insane difficulty. Pray for me."
Gears of War: Judgment launched 10 years ago today, and quickly became one of the most misunderstood titles in the series.
Easily the best control-wise of the series. Judgment introduced melee-ing with the lancer and is still the only installment of the series (to date) which enables you to change weapons while roadie running simultaneously.
Gears 2&5 are the worst controlling in the series.
The Arcady aspects of the campaign should have been unlocked after completing a campaign play through. Seeing score screen after battles caused awkward pacing. The multiplayer was too different from other Gears games.
Judgment felt more like an expansion than an actually game. To me, I was fatigued from the series at that point. The story was ok, over all it wasn’t bad.
If EA and Motive Studio plan on remaking all the main Dead Space entries, they have to change a lot of what made Dead Space 3 so divisive.
Simple, do not bother with a Dead Space 3 remake. Rather have a new entry for Dead Space.
Remaking 3 would need to be a reworked and somewhat changed remake as 3 was flawed in most peoples eyes and the worst entry.