Submitted by Festano 667d ago | news

No Man’s Sky isn’t quirky, ”we are console developers"

Sean Murray of Hello Games proudly points out the console heritage, adding that No Man's Sky isn't a quirky kind of gaming experience. (Hello Games, No Man's Sky, PC, PS4, Sean Murray, Xbox One)

Pogmathoin  +   667d ago
If it gives you the freedom to go anywhere, and keep it interesting, should be, minimum fantastic.

I love my fanboy followers who see me and disagree with me for no practical reason. The only thing that as sad as that, is your face, covered like a pizza, thinking you might score someday.... Pleasant!
#1 (Edited 667d ago ) | Agree(10) | Disagree(15) | Report | Reply
ABeastNamedTariq  +   667d ago
I'm really looking forward to this. Blew me away. I can tell I'm gonna have some fun.
3-4-5  +   666d ago
I definitely could see myself spending hours doing whatever in this game. I love the Art Style.
XiSasukeUchiha  +   667d ago
I can tell this will the changing point for PS4 or XB1 Just saiyan
Sarcasm  +   667d ago
Seriously can't believe only 4 guys are making this.
christrules0041  +   666d ago
Easier coding allowed for them to look at it and say how the heck are we going to code this to now we can focus on the game.
Sarcasm  +   666d ago
I think a lot of it has to do with the fact that the new consoles are x86, so it saves them a lot of time. I can't imagine them doing this type of stuff on the PS3.
christrules0041  +   666d ago
You repeated what I just said. Lol. At least we are on the same page. Coding for the PS3 was coding for the cell architecture and coding for the next gen consoles is coding for X86. X86 is so easy because devs learn to code for PC and PC uses X86. They have been using X86 for a long time.

I honestly don't expect games to get a whole lot better like the PS3 did last gen. The only reason that happened was because devs didn't really know how to use the cell architecture but right now I think they are getting like 85 to 90 percent of the performance that they can. Only time will really tell though.
Sarcasm  +   666d ago
That is true, the difference between what we get now versus what we get in the future won't be as wide as it was on the PS3.

The only thing is if they can harness more of GPGPU, but they can only stretch that GPU so far.

But you know I'm pretty satisfied so far already that they are even capable of doing most games at 1080p.
Angeljuice  +   667d ago
I loved the original Joe Danger, it gave me a taste of 'Kickstart' gameplay that I haven't had since my C64 died.

They're quality devs, lots of little creative touches in their games and high production values, you'd never guess they were such a small outfit.
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ALICE666  +   666d ago
It's just amazing what a single trailer can show me of the possibilities of this game. I've always wanted seamless planet to space travel like everyone and just wondered why every game I wanted to follow usually avoids or dodges this feature or saying that they'll 'add it later'. Its such a necessary feature that should be developed first and foremost into any serious space exploration game imo.

Its also amazing that 4 guys/gals developed this... I just wonder how far they are actually along? From what the main dev guy was implying when he spliced up the videos to make the trailer, it's already been in development for years and in playable form? Thus we may be seeing this much sooner that expected? Let us hope so... :)
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ziggurcat  +   666d ago
i must be the only person on the planet that thinks that this game looks boring as hell...
TheoreticalParticle  +   666d ago
It's kind of either one or the other. Either all this depth and exploration is pointless, and there's no reason to do it, or it's super-amazing, and it ends up being the downfall of humanity because everyone's going to be logging in 24/7.
wishingW3L  +   666d ago
I feel like he's underestimating our intellect. =/
assdan  +   666d ago
I can't wait to see more of this game. It looks like it will be fantastic.
mpnothanks   666d ago | Spam

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