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Submitted by get2sammyb 796d ago | opinion piece

How Microsoft's Hostile Indie Policies Could Impact PS4

Push Square: "We’ve been holding off writing about Microsoft’s overdue Xbox One indie policies for a few days now, because this is something that really shouldn’t be particularly relevant on a PlayStation-centric site. There’s always wider competitive overlap that we look to explore, of course, but the details of another platform holder’s self-publishing protocol really shouldn’t matter to fans of the PlayStation 4 and Vita. However, it does when some clauses may adversely affect Sony’s systems." (PS4)

xHeavYx  +   796d ago | Well said
Easy fix. Indies who don't agree with the policy will opt out of the ID@Xbox, just like Witch Beam did, eventually MS will have to (yet again) change their policy to stop being so restrictive
Dlacy13g  +   796d ago
Or they just stay the course as the policy really has more impact on devs that are already far into developement on PS4 anyway. They still also have options if they truly want to put their game on the xbox platform. The parity clause is for self published games but they certainly could do a publishing deal with MS if they wanted to bring it to Xbox One later.

And before we jump on MS for this policy is it really asking for too much? I mean release parity in trade for 2 dev kits and free access to Unity seems like a decent trade off for a small dev team.
amiga-man  +   796d ago | Well said
This does nothing for the devs and nothing for the consumer, this only suits M$, luckily with the PS4 looking to be the dominant platform M$ will not have the same influence as last gen hopefully that means devs give M$ the middle finger and the PS4 is given the support it deserves.
Dlacy13g  +   796d ago
@amiga-man... "This does nothing for the devs and nothing for the consumer" ... free access to Unity and 2 dev kits does help developers sorry to disagree but it does. And while it may not do anything for Sony or Nintendo consumers this policy does ensure Xbox consumers are getting these games on the same day as others. You may not think that is a big deal but the reality is games that launch in parity will perform better than something that comes to a platform after it came out elsewhere.
OrangePowerz  +   796d ago
Having it mandatory to release at the same time or earlier on the Xbox One is too much to ask. It's small developers with limited resources, they can't launch on 5 platforms at the same time.

If they publish with MS they will get the short end of the stick by having timed exclusive forced on their game, that's how all those indie games where timed exclusive for the 360 because MS published them and forced them to do that.
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bromtown  +   796d ago
@Dlacy13g True, the licenses to Unity is a good deal for small devs, and free devkits can only be a good thing but with the PS4 being easier to port games to from PC/Steam (primary indie development platform) are devkits for PS4 as necessary? There are far fewer intricacies when developing for PS4 from what I've gleamed reading dev interviews so maybe Sony can loan devkits out, but most of the work can be done on a PC? Whereas to develop for Xbox you need access to a devkit at all times?

Probably way off, I'm not a developer but just a thought.
amiga-man  +   796d ago
Typical M$ give with one hand take with another, I'm sorry Diacy M$ is all about control you only have to look at their crazy DRM plans to see that, it's the same with their dominance of the windows market, people are getting tired of M$ greed and it will come back to bite them.
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darthv72  +   796d ago
People need to stop with the assumptions that development on one platform is really that much different than the next. The ps4 and xb1 are more alike than different.

the x86 design is meant to bridge the development gap that existed prior. so if a game is developed on the PC initially (which it very well could be) then the porting process should take less time when going to the ps4 and xb1 because of their PC-esq designs.

Now granted we would all like to see these games tailored to the individual platforms but we are talking about "indie" games not big corporate games. indie games are more about the low cost of initial release and higher yield of returns. To do that then they pretty much have to release on as many platforms as they are comfortable of programming for.

the policy of release parity is not meant to hurt anyone but broaden the scope of exposure. Unless a big company approaches an indie dev for exclusive release/publishing rights these smaller houses are going to do what is in THEIR best interest in making sure their game is available to the masses no matter what.

the part i am most concerned with is the quality of work. Im sure we would not want there to be a slew of half-assed content released on PSN, xbl and e-shop like we have had in the past. We will get the crap but i would hope there is more efforts made to keep the crap at a minimum.
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OrangePowerz  +   796d ago

You might misunderstand the parity part a bit it's not only about the game being the same it's also about MS not allowing the game if it came out before on another platform and requires that the release date is the same or earlier.
xHeavYx  +   796d ago
When did you start developing for the One and the PS4? You seem to have a superior knowledge of how the systems work.

By the way, small companies may decide to start working on their game for a different platform than the One, and unlike big gaming names, they don't have the capital to hold their release and start developing for the One
mewhy32  +   796d ago
this could have a positive affect of PS4. more devs will be coming to Sony.
darthv72  +   796d ago
@heavy...this isnt PS1 and Saturn development days anymore.

It isnt hard to figure out that both companies went their respected routes to make development of games as close to the familiar territory of the PC as possible.

Pretty much all game development gets started on a PC (of some sort) and then as it progresses it gets refined on development kits that are equal to the target system.

the benefit of both the Ps4 and xb1 being so PC-related should make the whole porting process painless (key word: should). no outrageous CPU's to recode for (cell, RSX, Emotion engine...etc). Perhaps slightly modified but pretty much off the shelf type parts inside: memory system, cpu/gpu...etc.

Where the obvious differences lie is in the control scheme but you can pretty much use mapping to reconfigure one control layout to another controller type.

so unless these smaller devs are taking advantage of the touch pad of the DS4 or the kinect 2 of the xb1...the core game mechanics would more than likely be the same.

"You seem to have a superior knowledge of how the systems work." real superior knowledge needed but thanks for implying.
kingPoS  +   796d ago
What if someone didn't want a devkit with strings attached. That sounds a lot like what some cable companies do; they advertise that the box is free when it really isn't.

Gateway MT6706 2008
TRGMatt  +   796d ago
Indie = Independent...what Microsoft requires takes a chunk of the freedom away from that fact. Indies should be able to release to whichever audiences they wish to dedicate the time and energy (and finances) to reach, not be guided in a certain direction because that's what Big Brother wants. Unless of course they are being paid to do so. Which they are not.

If an indie WANTS to adhere to these policies and they are fine with them, so be it. But they shouldn't be forced to.
Charybdis  +   796d ago
Currently indie devs enrolling into the pilot project will need to adhere parity policy, meaning: if on multiple platforms releasing the product simultaneously and launching with same 'on disc'content. This changes the roadmap for the smaller indie devs who might decide to focus on pc and xbox one first due to these policies. Might be good for xb1 not so much for ps4.

On the other hand its not a good policy for the xb1. Because we will see indie games launching and already having been launched on ps4 not getting acces to id@xbox program (not sure what the acceptance policie is for these devs, if no exclusivity deal with sony).
It would seem wise to also allow these devs into the program. Since this is a pilot program its likely the clause might be changed as surely successful future and current indie devs on the ps4 can expect an invitation to the program for their respective indie game(s) on the ps4.
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dedicatedtogamers  +   795d ago
People know I am no big fan of Microsoft (however, unlike your average internet troll I have a history with Microsoft stretching back to the days of MS-DOS)

That said, I think these articles are barking up the wrong tree. Microsoft is giving out a free dev kit and a free engine license and all they ask in return from self-publishers is that they at LEAST launch their game at the same time as PC/PS4/Wii-U. My understanding is that if you self publish ON YOUR OWN without receiving the free dev kit and engine licence, you are free to do it however you want. Maybe I'm mistaken.
mechlord  +   795d ago

I think youre missing some key points here.
First, this is all about indies. In the real world, indies traditionally develop for PC (steam), make some money and invest part of it into one console. Make some cash and invest into the second console and repeat until all their demographics are covered. They rarely have the time and resources to port a game simultaneously to 2-3 consoles...they're indies you know. The consoles have differences, notable ones, that impact on the whole process.

You should note that this MS initiative is bullshit because:

indies aren't rushing to it like they did (and do) for the ps4;

this deal isnt good for the indies unless youre willing to put extra money (get more people for multiple ports) or extend the time (same guys do the port) and potentially lose a good release window. This is all about MS trying to copy SONY with a "we indie too motto" but they are strangle-holding them. Without this parity nonsense, ps4 is thriving with indies..
JsonHenry  +   796d ago
Sniff, sniff. I love the smell of the open market! I will play your indie games on Steam and PS4 if MS wants to be anti-consumer, anti-productive, and anti-profit sharing! I promise!
JackISbacK  +   796d ago
the article is stating for long run it will be benificial for xb1 ,but at least not for now so for what they change their polisy possibly you will be getting more time exclusives on ps4 but in future things may cahnge because of ms great policy to indie devs ,please dont talk shit for those to whom you dont like stay happy with your ps4 ,iam happy with both ,stop releasing poison for compamnies.
Prime157  +   796d ago
Do you really not see how this simple policy can be harmful?
nosferatuzodd  +   796d ago | Well said
Microsoft will be the death of gaming just like in the 80s this is the reason i would never support Microsoft they could have the world greatest system ill either stop playing games or go the pc rout
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IcicleTrepan  +   796d ago
Don't be foolish. Do you have any idea what caused the problem in the 80s?

Also, saying that x or y will be the death of gaming is extremely alarmist and is equivalent to saying the death of movies or the death of books. It's ridiculous.
GameSpawn  +   796d ago
In more detail to what IcicleTrepan is referring:

The Video Game Market crash of the '80s was due to the market being VERY small in comparison to now and having too many console competitors in the market. Also, with the vast variety of consoles there was also a vast variety of poorly made software flooding the market on these different systems.

All these factors together caused HUGE market confusions and drove ALL but Nintendo, Sega, and Atari (who scraped by on the skin of their teeth to die in the early 90's) out of the business.

The gaming market is so damned big now that it has created a form of check and balances that prevents too many consoles from being on the market at one given time leading to the problem in the 80's. If you don't believe this is the case, look at how hard it has been for Steam Machines and Ouya to gain ANY traction against Sony, Microsoft, and Nintendo. The home console market is just barely big enough for three consoles to thrive (I say barely because the guy in third is always "feeding on the scraps").

For there to be ANYTHING on the scale of the 80's crash with today's market, Sony, Microsoft, and Nintendo would ALL need to majorly f'up at the SAME time. So far they have managed to misstep out of sync of each other, though Microsoft's DRM fiasco did coincide with a pretty lackluster WiiU launch -- both recovered before any major damage was done.
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come_bom  +   796d ago
I simple solution to all the indies that don't have the man power to do simultaneous release. Release the game first on the X1 and later on release it on other platforms.
amiga-man  +   796d ago
Or put your efforts into the less restrictive easier to develope PS4 console until it forces M$ to change their controlling ways, better for devs better for the consumer.
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BlackTar187  +   796d ago
this is so A$$ backwards Come_BOM

its awful people like you that let these terrible companies (M$ seriously being the worst)to thrive.
come_bom  +   796d ago

So you disagree with Microsoft's policies... but tell me, do you agree with Sony's policies in relation to games that are released on Sony platforms after being released on other platforms have to have extra content, that way forcing the developer to do extra work ?

Stop being a blind fanboy and use your brain. This is a business. Both Microsoft's and Sony's policies are bad for developers, specially indies... but that's the way it is. Take it or leave it.
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BlackTar187  +   796d ago

You do see the difference right?

Both are stuff that shouldn't be required one is not restrictive though.

I guarntee my brain works way better then yours since you're all for reasoning with yourself with a HUHUH they do this so we do that mentality. This isn't a highschool
Prime157  +   796d ago
Yeah, and that's exactly why some of us are angry. Don't you get it? Sony might HAVE to write the same clause to compete.

You people have too much trust in the company that has always tried to control your spending habits.
come_bom  +   796d ago

Stop with that fanboy mentality. They are BOTH BAD policies (Sony and Microsoft).
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Sarcasm  +   796d ago
Yeah I think MS is missing the whole point of what "indies" are about. Indies are not trying to be restricted by a corporate conglomerate.

But like Heavy said, indies have the choice to not release on it if they don't like it. Pretty simple choice.
rainslacker  +   795d ago
I kind of want to put this up top so people will hopefully read it. It's pretty obvious that no one responding to you has a clue about developing games, or how to publish them.

This policy, while not all that beneficial or open for either the gamer or developer, probably won't affect most self-publishing indies as much as many are assuming. It does effect the ones that are now close to, or currently developing on PS4 or other platforms, as X1 development wasn't in the works, and they obviously don't want to delay their games to get it going on X1.

Here's the bottom line. Both Sony, and MS are offering free versions of Unity to use for their indie programs. Sony also offers their SDK, but more often than not, and indie is going to go with a multi-platform engine such as Unity or Unreal.

These particular indie devs aren't going to have to code down to the metal, and optimize thousands of lines of code to make the software work on different systems, because the engines act as a type of run time environment. In fact, Unity is a run time environment using Mono. For anyone that's ever played around with Unity, or UDK, you probably have seen that you can easily build a game to different architecture without much issue, and given that the architectures are so similar to the leading platform, most likely PC, it will be even simpler to iron out platform specific bugs.

While it's possible to supersede the run times with low level code, it probably won't be done on such a large scale that optimizing it between a few different platforms will make that much of a difference in the time to market.

None of what is going on with ID@Xbox is going to be the death knell of indies on any platform, nor is there much need for there to be as much drama about it as there is. Its not likely to affect release dates of future indie titles to such a degree that anyone here would notice. And in the end, it would be better for those indies to release in as many places as possible.

Now. All that being said. I really don't feel that MS needs to have a policy like this in place. If they have the market share, people will want to publish games on there at the same time as other places naturally. Running two advertising campaigns for indie games costs more than one, so multi-plat release is generally a better way to go if it doesn't take significantly more time to develop.
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Mosiac77  +   795d ago
MS is to harsh on developers and It is all about money. but what they don't know is that holding back on developers it will hurt them in the future. I'm really disappointed at MS for these policies.
BABY-JEDI  +   795d ago
Will MS ever, & I mean ever stop this nonsense. It's cheap shots after cheap shots. This cheap shot could just end up shooting themselves in the foot.
: P
NYC_Gamer  +   796d ago
I don't see any problem with MS wanting the games to be released on all platforms at the same time
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Convas  +   796d ago
Me either, but at the same time, it restricts an indie devs ability to get their games out on other console platforms if they don't have the man power to work on simultaneous releases.

Take Hello Game's 4-man team. No way they can do a simultaneous release. They'd be affected by this clause in the ID@Xbox program.

MS has to change it. If they truly want a wealth of content to flow on the Xbox One, they've got to get rid of this clause and it's gotta be done sooner, rather than later.
get2sammyb  +   796d ago
If a studio doesn't have the bandwidth to release on multiple systems at the same time, then it has to delay the PlayStation/Nintendo versions -- or launch first on Xbox, even if it doesn't really want to.

That's not good for developers or consumers.
Godmars290  +   796d ago
Its more about not having the money to make parallel multiplatform development. That's why you see a PC or a PC/one console release: the company involved doesn't have the resources to put it out on everything at the exact same time.
Kayant  +   796d ago
It's a problem when/if these games will have to be delayed for other platforms because of it. It's quite anti-competitive because it kills any advantage other platforms give/have just because of MS's unreadiness in offering their policy late even though they claimed it wasn't an answer to other platforms policies but was in development for years. Nothing so far supports this.

This policy harms teams that are small because it creates unnecessary stress of them have to do simultaneous releases even thought they might not be able to. This can after other platforms because they may have to delay the release by potentially a couple of months.

Additionally for XB1 gamers that like indies it's not good news because if a game has already been released on another platform by default they are locked out of ID@Xbox and MS may or may not work with them on releasing it on their platform.

It's a policy that doesn't really help anyone but MS. It hurts indies & can after other platforms.
dericb11  +   796d ago

Well look at it like this. Indie devs burn up all their money making the game for PS4 and Xbone. They finish PS4 first and will be a month more for Xbone. So to make some income they release for PS4 because its done. Because they need to money to know survive.

I guess your the type of person who will go to work and not wonder why your paycheck is three weeks late.
rainslacker  +   795d ago
The reverse is likely true. Knowing this may be the case, they would develop the X1 version first, as they wouldn't want to have to delay it.

That may be what MS wants, so they can claim that the indies choose them first. Or it could be that they just want console day/content parity to not seem like a lesser console. This particular policy is even in effect for the big boys, and not just indie games.

Anyhow, In that way I feel that it is bad for PS owners, as this article posits, however, unless the dev themselves were set on PS/PC/WiiU first, I don't think it would matter as much to them.

However, it doesn't take into account the very real way that games are developed. I have a more detailed comment about that replying to the first comment.

Most indie devs that could take advantage of specific low level hardware features probably aren't going to be worried about all this. The ones that can't are going to be using a multi-platform engine which will streamline the process and make it almost as simple as pressing a button, barring some minor coding for platform differences and compliance.
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Gamingcapacity  +   796d ago
It's kind of a bullying tactic. They are bigger than indies so they must do whatever they want.

I'm surprised it hasn't backfired on them yet.
Everlastingfate  +   795d ago
Time will tell.
joab777  +   796d ago
2 things. First...if MS is forcing Indies into using this program to self publish then it sucks b/c they may need to release elsewhere to get enough revenue to release on multiple platforms. If their games r done on Sony and they have to wait...they won't and this will hurt MS. But, if MS is allowing some instances in which it has already released...why not wait to sign up until u have released elsewhere. This also hurts MS.

Second, and the bigger issue at hand, is that MS missed a golden opportunity to change strategy when they pulled ahead of ps3 with xbox live and early Indy development. Its as if they r stuck in the mindframe that they need to entice ppl to come over. At one point years ago, they should have relieved restrictions and added incentives to bolster their already strong position instead string arming small companies. Th is has been MS' s policy for so long they may not know how else to do it. Yeah...many Indies cave b/c the idea of getting a paycheck is great and seeing their game on xbox live is awesome...but as the indie community gets stronger, they get more leverage. MS had better b careful.
Christopher  +   796d ago | Well said
Here's the problem.

Most teams must release on one main console to utilize those funds to continue development on the others. Their goal in the end is to release on as many consoles as possible, but they have to start getting paid at some point before they can reach said goal.

This means XBO has to be first unless they don't want to release on said platform. This means they force people to be timed exclusive to XBO, and Microsoft gets to advertise it as such "coming first to XBO" when in reality they are forcing this constraint as a negative. IT also means that in order for them to release on XBO and PS4 at the same time, Sony has to invest money into the project or see their "open" indie environment seem like a second-place one as the small indie dev teams are being forced to release first on XBO or not at all.

This is essentially giving Microsoft too much power and the only way PS4 can combat it is to create a similar policy to ensure that they are not left out as Microsoft gains platform timed exclusives just by being limited in who can work with them.

In the end, this is competitive mayhem with Microsoft holding people hostage in order to reach their desired mass audience (all owners of XBO and PS4).
Kayant  +   796d ago
Well said that's a rather interesting insight.
MightyNoX  +   796d ago
Put me down for another "Well said", mister.
Prime157  +   796d ago
Thank you, I was scared I would have to try to write that. You said it much better than I ever could. Bubbles away.
stavrami-mk2  +   796d ago
i think its a great policy that way indie devs can just pass ms totally and stick to other platforms ..nice one microsoft for speeding up dev times and for putting all there man power on to the other versions
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saber00005  +   796d ago
I think these restriction is stupid. Put your Xbox and PS fanboy-ism aside and think. If it's a good game, why wouldn't you want more people playing it on other console. If you play an amazing game, and If you have friends that don't have an Xbox or a PS, but have a Computer or something else... Wouldn't you like them to experience the game that they might enjoy as much as you?

Seems like today's gamers seem to forget why they play video. These restrictions limit and makes game companies from profiting more money.
rainslacker  +   795d ago
These restrictions were in place this gen as well. Both indie and AAA developers had to abide by it.

I don't really feel they are necessary, as prior generations have proven that games that release later on a different console can still do well.

I don't like the policy, and as I said, I don't feel it necessary, but I guess somewhere in MS mind it feels that it needs to do this to remain competitive. To me, it seems that as a gaming division, they would go out of their way to ensure that their user base has every opportunity to play the great games that are out there, regardless of what platform got them first.

In all honesty, this policy seems more reasonable on a AAA game development level, because despite how great some indie games are, they aren't the games that typically make people clamor for a system. These are the games that people buy when they know about them and they just want to play them. If they have to wait a couple extra months, most people will. I hate to say it, but indie games typically aren't the go-to games for any console...except Resogun for me.:)
saber00005  +   795d ago

Hit the head on the nail.
WeAreLegion  +   796d ago
It just means we'll see more indie games on the PS4 for awhile, until Microsoft gives in and changes their policies again. It's a vicious cycle.
Christopher  +   796d ago
Not likely. I think it will mean we will see more indie games on XBO first. Indie devs don't have much option and as long as both games go to both platforms, they'll do what needs to be done.

Edit: To those who disagree with me...

While I don't agree with this business decision, it really is "scummy" in my opinion, I am not going to act like it isn't going to result in a victory for Microsoft here. You guys need to understand that Indie Developers have to make money and they want to release on many platforms. Unless they are otherwise wooed away, the better business decision for them is to either go XBO first or hope to get them at the same time. Either way, the only way they will get on PS4 first is if Sony gives them enough to make up for the loss of potential sales on XBO.

So, from a business stand point, my statement above stands. No amount of how much I dislike this business move will change that.

tl;dr even indie devs have to get paid
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S2Killinit  +   796d ago
your comment is right on. I'm hoping that the larger install base of PS4 will cause indies to push back and say, well, I'm doing it on PS4 first, whether or not you like it. Only then would MS be forced to change this policy. But then again, what kind of victory is that? it only means that MS will be forced to change its policies because it had to. Next generation they could be on top, and whats to stop them from strong arming the industry again? Im just so pissed off that MS is getting away with policies like these... ):
DanDan7   796d ago | Bad language | show
Majin-vegeta   796d ago | Trolling | show | Replies(1)
MikeGdaGod  +   796d ago
one of the many reason i do my best to avoid MS products...their policies are atrocious
MightyNoX  +   796d ago
I note the usual band of "MS has done GREAT strides for indies" cheerleaders aren't around. You know whom I'm talking about -- feller who keeps using "Great news" before every post.
dark-kyon  +   796d ago
waiting to the next 180 of microsoft.
andrewsqual  +   796d ago
As stated time and time again they are shooting themselves in the foot with this crap. They are in NO position to be blackmailing small studios this gen with "lack of sales" if they don't give in to their demands. JAW stood up to their shit last gen and other devs will follow suit. And who will suffer? The people who actually paid for this console.
spektical  +   796d ago
definitely one of microsofts biggest blunders with the XBONE. Such a shame to hold up a game/indie dev hostage due to multi platforming bickering.
mmj  +   796d ago
PS4 will have a bigger worldwide market share so I don't think it will be that big of an issue, I would hope that indie developers will just boycott them given the amount contempt MS have shown them so far.
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Dewitt  +   796d ago
They made every XB1 a devkit, giving unity toolkit for free, and self publishing, and free access to dedicated servers. Shame on MS for wanting something in return.
Hicken  +   796d ago
They made it POSSIBLE for every XB1 to be a dev kit. That's still not available yet. Besides, the rest of that stuff is hardly an advantage over what they'd get on any other platform.

This is the same crappy policy they had last gen: We want the game first or at the same time, or not at all.

It's a greedy policy that benefits Microsoft and nobody else, and for no good reason other than that they have the power to do so.
jimbobbeers  +   796d ago
Not at advantage over any other platform? You are kidding right? MS are pretty much giving everything away for free, software, licenses etc, No one else is giving all that away. So yes, developing on Xbox One has huge advantages.
XboxFun  +   795d ago
"It's a greedy policy that benefits Microsoft and nobody else,"

A policy that benefits MS gamers, the ones who own a Xbox One or 360.

Again, you being a sony tool might take offense to this but I bet if a game was appearing on sony's system first you would be praising sony and bowing down as you usually do.

But lord forbid that MS would want to provide their user base with games to play on their system first. This is what we would call a console of choice incentive.

Greedy policy? Do you even re-read the absolute puke you put on this site?
jimbobbeers  +   796d ago
Spot on.

Also just to add, this was the same policy on 360, nothing has changed, this dev was forced into this cause they've been developing this game for sometime, this won't happen again because any game from now will be developed on all platforms at the same time.
DoubleM70  +   796d ago
Whiskeyjacked87  +   796d ago
m$ is desperate, kinda like the NY Yankees, afraid of competition so they try and buy everyone out. Unfortunately it doesn't work and it won't work in the gaming world either. Stick your policies up your a** M$.
DanielGearSolid  +   796d ago
Never thought about the manpower aspect of this... Some of these indie studios really dont have the manpower to do multi launches... One thing about indie's tho. They dont get bullied. Which is weird, because bigger studios let MS set parity clause's and just took it in the butt when the 360 launched
KillrateOmega  +   796d ago
They are basically holding indies hostage.

As for the impact, it will mean that we may see a fair amount of indies being forced to come to Xbox first and being exclusive there for some variable time.
#14 (Edited 796d ago ) | Agree(0) | Disagree(4) | Report | Reply
Phoenix76  +   796d ago
'This clause could strong-arm studios into delaying their wares on PlayStation while they prepare an Xbox One version, or it may force them to focus on Microsoft’s machine first – even if they don’t really want to.'

So... fairly the same then as what they did on the last gen, but with smaller publishers this time round.

And before people snap back at me for saying it, I seem to recall X360 get most DLC's, normally up to a month before the PS3 last gen.
#15 (Edited 796d ago ) | Agree(1) | Disagree(1) | Report | Reply
S2Killinit  +   796d ago
this is what I don't like about Microsoft, they bullied and bought their way into the industry, and they want to continue to bully their way to dominance. I've had it with their deceptions, and force tactics, i swear, they are getting on my nerves.
BlackTar187  +   796d ago
i really wish M$ fanboys would come around. M$ is such a anti-Consumer comapny.

I wish people would wake up
Megaton  +   796d ago
Hopefully indie devs just turn their backs on the bone as gamers have. Make your money on PC and PS4/Vita. No need to do business under the tyranny of Microsoft.
Belking  +   796d ago
The problem with that is xbl offers them bigger opportunities than the others and ms doesn't have a hostile indie policy. Indies are embracing xb1. No worries there.
rainslacker  +   795d ago
I may agree with you, but Sony has done more to promote indie titles in general since February than MS did for the entirety of last gen.

XBL was a good marketplace for indies. Many said they loved having their own channel. I will never say anything bad about MS for doing it.

But tell me. When was the last time MS put up an indie title front and center at a major event when it wasn't Minecraft?

MS approach is the apple approach. Offer a venue and let people put up their wares. Sony's approach is to actively cultivate the indie community, and do more than most big publishers indie branches do to get the word out about those games.

So I'm sorry. MS was a great indie place for a while. But they have been left behind in the wave of indie love that has come about the last couple years. They have shown they can't adapt to the ever changing indie scene, and only react to trying to appease them only after they realized they screwed up.

It's painfully obvious that Sony WANTS indie games on their system. It's also painfully obvious that MS just has a "Me To" attitude towards them to try and endear themselves towards the community.
GarrusVakarian  +   795d ago
"and ms doesn't have a hostile indie policy."

Once again you are seeing things as you want to instead of how they actually are. You are unbelievable.

"Indies are embracing xb1"

Yeah, embracing them by refusing to be exclusive to them.....that's embracing for you.

It's common knowledge that PS is the better console home for indies, Planetside 2 is coming next year, i feel sorry for Xbox only fans that won't get a chance to play that game.
Gamer666  +   796d ago
If indies don't have enough resources to go on multiple platforms from day one, that is not MS' problem, that is a resourcing problem in the indie devt...

There is a saying in business... "If you want to be in the game, there is always a price. If you can't pay the price then don't play the game..."

I think far too much time has been spent talking about indies this gen. Most indie games are below average. There are only a few worth talking. Last-gen indies only got moderately noticed. Now, it seems they are more important then the AAA $100 million games...
Seafort  +   795d ago
You know what the indie devs are much more important than the big publishers.

If you want the games industry to move forwards and not stagnate then indie devs are that shining light.

EA, Activision, Ubisoft all want to stagnate the market with their franchises year after year. The indies are the creative force in the gaming industry and I hope it continues.
Gamer666  +   795d ago
Agreed that indies have a place in the industry. But, they have been in the industry for many years and worked with publishers and console vendors before...

Why all of a sudden is Microsoft so bad? Is it MS was so bad, or did Sony (finally) realize they didn't have enough indie content and opened up as well?

The concern I have as a consumer with self publishing is support. When these indies go under as they often do and I have bought their game, how do I know I can continue to play it bug free?
XiSasukeUchiha  +   796d ago
Well my guess would be that after this indie would be afraid M$ that they decide to move on PS4 and 1 point for Sony
AceBlazer13  +   796d ago
Don't worry indies, ps4, wii u and pc are there for you. And here's the catch, there are more people across those platforms.
Adolph Fitler  +   795d ago
If the majority of these indie developers have a TAKE NO SH!T from MS policy of there own in place, MS will have Major Nelson sucking there c@cks to try win them back, as in the end, MS need these indie developers more than the opposite. Just flip MS the bird & say, well, thank you but f^ck you MS, as we can release on PS3, Wii-U, PS4, pc, IOS, android, etc, at whatever intervals suits us, so if you would rather bend us over a barrel than have our games bless your sh!tty hardware.. Then see ya. Makes me glad I opted to buy a Wii-U over XBone, as my combo was always gonna be PS4 & something else.....So, with Mario 3D World giving me more fun than expected, & my 6 launch games as well as 2 freeby launch games in Resogun & Warframe, & Lego Marvel joining my disk based collection the other day, not to mention games I still have to finish on my PS3 & 360......I have no need for another console, especially one from a company that has been draining consumer rights from there inception, with paid online now standard practice thanks to these greedy turds, & all the DRM, always online, & 24/7 Kinect crap, they are the worst of the worst, & the most untrustworthy of the 3 unworthy of trust mega corporations....MS just take greed & robbing consumer rights & ownership to another level..... Just become smarter people & stop buying there BS machines...I mean, 100% fault rate on 1st 3yr produced 360's, charged online, & now the whole ONE debacle in ENOUGH....Lets send them packing from the console business to make way for Sega to comeback...Dreamcast 2 seems like the obvious choice....... Maybe with Samsung's monetary backing & electronics manufacturing experience & facilities, coupled with Sega's arcade game & industry experience would be best for this industry.
Soldierone  +   795d ago
Honestly it shouldn't matter. PS4 has been friendly to indies since day one, and Sony reaches out to them. If they can only afford one console, why not go there? If they go to PS4 first, and sell a ton of units and get popular then guess what? MS will be begging for them to come over, regardless of the clause.

This is simply there to scare people into being on Xbox so their competitor gets no exclusives. It's also targeted at younger studios that are doubting themselves. Otherwise say screw them and release only on PS4 since MS doesn't want you. Their loss, not yours.

These developers need to step up and realize they are in control, not the console makers.
Thomaticus  +   795d ago
Just do a damn kick starter. I'm sure people will give these developers the money needed to buy two dev kits. Don't inconvenience other customers for these simple MS trinkets. The whole thing about indie market places was to give small developers a place to produce games. It's these type of deals that make me not want to support MS or the devs that enter into these type of deals.
PickAShoe  +   795d ago
Windows Phone have shitty games and apps, and this policy isn't going to help. I'll be switching to android next year after my contract on my windows 7 phone is over.
starscream420  +   795d ago
Lol I have both systems......but I think Microsofts policy is smart business.
Seafort  +   795d ago
Have the indie developers learned nothing from the Xbox360 and MS policies?

Just do the initial release on PC and then PS4 which is the easier of the 2 to get onto. If MS wants the game after that they better change their policies or start begging :)

I'm sick and tired of MS trying to control everything and bulldoze their way into profits. I hope Sony do so well that they control the big publishers this time around instead of MS.
BG11579  +   795d ago
At this point and looking for what MS is aiming for with developers, it is obvious that are trying to gain the monopoly oved the gaming industry, like they had/have with the pc.
I hope that this time, with the help of nintendo, sony and steam, their plan is going to be foiled.
speedforce131  +   795d ago
At first it seems that the release parity is fair, that's up until you think about it further and realize that all Microsoft have to do is put their store update before Sony's store updates and they now have every indie releasing first on Xbox One.
H0RSE  +   795d ago
Love seeing all these supposed "gamers" telling devs to screw MS and come to Sony. Looks like they only care about games if it benefits them personally, screw anyone else.

This whole "console war" mindset is juvenile and pointless. You can't claim to be gamer, when you are participating in a system where one platform can only be successful if the other one fails. You should be hoping all platforms are successful, since gamers are playing on more than one console.

Many here seem to hope that Sony achieves "global domination," essentially gaining a monopoly over the console market - that is hardly the mindset a lover of games would have, and more of one a fanboy would adopt.
TotallyNotGlenn  +   795d ago
Truthfully, I don't have a problem with Xbox wanting the game to be launched with or earlier than the PS4. The problem lies with smaller developers who can't launch on multiple platforms at the same time. Right now, Steam has the largest install base, followed by PS4. With this, Microsoft is forcing smaller developers who can't launch on both together into timed exclusivity on the smaller install base. That's not good for the developer at all. By the time it can finally release on the larger install bases of PS4 or Steam, people will have already played the game on Xbox, and it won't reap as many benefits from the larger install base, and fewer people are likely to try it especially if initial reviews on the smaller install base aren't incredible.

On the other hand, if that developer chooses to go for the PS4 or even Steam first, that permanently cuts out the chances of release on Xbox, which is a big deal.

So developers in this situation must choose between larger install base right away between PS4 and Steam, or more complete but perhaps a little less interested install base later after timed exclusivity with Xbox (without the benefits of being on the larger install base to begin with). That doesn't sound like a fair position to put the developer in.

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