The Web is bursting with excitement about No Man's Sky and that includes SCEE's Shahid Ahmed, who confirmed to have reached to Hello Games.
No Man's Sky easily stole the show, glad to see Hello Games getting some well deserved recognition.
A 4 man team making a game that ambitious is great. I can't imagine a better home than Playstation, PS and indies are a match made in heaven.
I am incredibly hyped for this game at the moment. That trailer put this on the level of Witcher 3 for me. Sony needs to do whatever it takes to ensure that this comes to the PS4.
Haha, I bet you couldn't imagine a better home or would want to for that matter. Perhaps I am just crazy in my thinking, but I like to see good/great indie games get maximum exposure as well as profits…..so that these creative minds can create bigger and better titles they might have in mind.
@sitdown I didn't say "exclusive home" did i? I was just pointing out that PS loves indies. Great job on interpreting my comment the wrong way. "Perhaps I am just crazy in my thinking, but I like to see good/great indie games get maximum exposure as well as profits…..so that these creative minds can create bigger and better titles they might have in mind." Me too.
Haha.... who are you quoting? I didn't say you said "exclusive home" either. So I guess I should congratulate you on interpreting my words as well. Does Sony love indie, or are they just using them for thy their good? Could they love them while using them? Who had the stronger indie support last gen? Something good had to be going down with Microsoft. Is it possible that phone/tablet could be a better platform? That is all I am saying, have you consider all the value of the other platforms?
@ Sitdown I mentioned a few hours ago that this should come to as many platforms as possible, as it's just something that should not be ignored or overlooked. PS4 is a logical home for it. It is welcome there in the space of a heartbeat, and Sony's attitude right now shows that more than anything else. Of course other people are excited to have that on their platforms, but you son't see Gabe Newell, or Phil Spencer or Reggie tweeting about this game do you? The fact that a Sony rep known for working with indie devs said that the game "made him wet" says it all.
Yeah it looks good. I just hope they can account for the fact that everything is procedural. I mean...Everything? Really? The game is an exploration game and that's it. Although even at that, i've been waiting for something like this. I hope it's successful and gets a sequel that has procedural worlds and handcrafted worlds(for a story/Level design/quests etc etc)
@ Sitdown Right now the best platform for Indie games is the Playstation 4, whether you like it or not. PC is suffering from too much piracy, mobile/tablet is just silly since it's still very limited and Xbox is currently lacking the love as well. Your mindset is very limited.
Steam is the best place for indies...end of discussion
The one thing I'm curious about is if there is land destruction/deformation. It seemed so (based on the ship shooting holes into that asteroid) but I wonder if you'll be able to mine into the ground and find stuff. We need a next-gen Minecraft clone, and digging and minig is a big part of that.
i personally dont mind a game being multiplatform, but i think at least time exclusive for a console. so the team can put all their energies into that game, then they can worry about porting it. but each console should have their own defining exclusives. otherwise, there is no point in having different consoles.
The man sold his house in the past for Joe Danger, that's some serious dedication! I'll definitely be supporting these guys and will buy it on PS4
them xbox fanboys and their disagrees. LOL
I watched the trailer, what's the big deal about this game? Clue me in cause I was kinda confused comparing what I saw and felt to the hype that's developing about this game.
@Muffins1223 Think you have ate one to many muffins.
Indies belong on PC where there cheap. Paying for Indie games on a console is just stupid. No offence.
This looks good but nothing mind blowing. So far the only thing we're seeing is the trailer so take a deep breath. To do an open world space game like this this right takes a lot time, for a four man team it could take years. By then the hype will be gone and everyone will probably be clamoring for Star Citizen instead.
yes and these guys are very dedicated, I think one of them sold his house so he could afford to make their last game.
This game looks so great, it's almost unbelievable. I really hope it lives up to our collective dream after this reveal. I'd suggest having a Kickstarter campaign as soon as possible, it could break new records.
I'll be one of the contributors on kickstarter.
Shoot, their small size and dedication is really inspiring to me. Makes me want to team up with some bros after I finish my programming major and make a game or two that I've always wanted. Sony still gets a lot of stuff wrong, but the indie love is very redeeming!
I don't think it could break Kickstarter records. It'd have to make $4.2 million to beat the highest video game Kickstarter. To beat the highest video game crowd-funding, though, they'd have to beat Star Citizen's $34 million and climbing record. Besides, much more interesting space games (imo) have had their Kickstarters. The aforementioned Star Citizen, Elite: Dangerous, Limit Theory, The Mandate, and more. It's going to be a tough market for this game, but that's a good thing (for us).
Looked amazing. Definently fresh.
no man's sky stole the show? hhaha i think u have no idea of what videogame are
Shut up Kayle.
What? Your comment makes no sense. No Mans Sky is not a videogame now? Is most definitely did steal the show.
What you prefered watching next gen snow from that boring yet pretty division feed ?
Trollbait detected. Don't engage.
Please enlighten me on what videogames really are..
Let me guess Kayle....in your opinion it was either Titanfall or Quantum Break or some other MS exclusive that got magically announced that only you saw that stole the show? Are you perma'd from GAF now btw? I remember the huge long melt down post, it was delicious.
I'm guessing you couldn't tell what's a good game even if someone held it in front of you.
hmm 'TheKayle1', sounds like an idiotic name. No need to have more discussion with someone who can't even understand what a game actually is.
I agree with thekayle
Game looked interesting. Screw Sony with their exclusive policies. I want this game on other platforms, namely PC. I hope Hello Games doesn't give in and release the game to the maximum platforms they can. If they don't, they just going to lose money.
I believe this will come to most platforms, most indies are more concerned about getting its games into as many homes than being tied into a publisher.
@come_bom Any indie developer can tweet to Shahid if they want their game on the PSN, simple as that. Nothing to do with being "exclusive".
Sony would most likely just get console exclusivity if a deal is made. I don't see it coming to all platforms though, the dude sold his house for the project. So either PC only or PC and 1 of the consoles.
Joe Danger came out on everything, even if it's exclusive to PS4 initially chances are high it will end up everywhere.
This game looks awesome. On the ground in that beautiful world + flying + in space = awesome
This game was easily the highlight of the show. I can't wait to see more of the game!
Game looked brilliant, especially for an indie.
incredible and just with a 4 man team
that stood out to me as well, very impressive.
This game is being developed by a 4 man studio. So I'll look for in 3 years, by then I wonder if I will still even care.
With this kind of visibility they could get a lot of funding and hire additional members. Also, it looks already fairly stable.
How on earth do you know how stable something is from a trailer? Were they going to release a trailer where the game crashed half way through? "Sorry, sorry just ignore that whoosh, WHOOSH SPACE SHIPS!"
After 3 years I dont know if you still care, heck I dont even know if you still exist then
Going to be something special. Besides like The Division demo, this was only thing that had me at WOW!.
sony need to stop this indie wave and show some serious hardcore AAA game that are lacking too much this time..already bored of the "resoguM" way
They don't need to stop anything, indies are great games and often have much more originality and character compared to the usual dude bro shooters. Don't let the indies fool you into thinking Sony has gone soft, look at 2013 in terms of the PS3 and you will see how dedicated they are when it comes to AAA exclusives. You are foolish if you think the PS4 will be any different. 2014 onwards looks great for the PS4. You don't become known in the industry for making great exclusives without doing just that.
Hey genius, did you know Titanfall is an 'Indie'? There is no way you even own a PS4 so stop chatting nappy substance. Such a salty chip.. I guess you are still mad you guys have been left in the dust for years with the 360 ha. Shame it seems to be happening again, don't cry young buck. Your face infuriates me, please change your profile pic.
He's just a troll, don't let him get to you.
Titanfall is being published by EA. it's not an indie in any sense
http://www.respawn.com/game... Respawn is an independent development studio.. It has a publishing deal with EA but it's created by an independent studio,
Respawn might be an indie but Titanfall is not an indie title. Indie means independent and self publish, Titanfall is neither which is kinda evident from the devs shock at EA saying it's exclusive for life to ms
Indie just means you aren't owned by a publisher or other business interest. Many indie devs have publishers though, so it doesn't mean you aren't independent just because you aren't self-publishing. Both MS and Sony have published games from independent studios. For Sony, they've done HouseMarque, ThatGameCompany, and Quantic Dream games(among others). All independent studios. Not sure about MS off the top of my head. I personally know quite a few people in several independent studios who have had their games published by divisions of Ubisoft and EA, and have personally met with people from EA, Ubisoft, and Activision when I was working with independent studios as they were actively trying to publish their games. Some of you may live in your own fantasy world of what constitutes an independent developer, but I can assure you, the industry has an entirely different definition.
i'm not denying Respawn is an indie developer, what i'm saying is that since EA have funded and have control over where Titanfall is going (said exclusivity to MS) that Titanfall is not an independent title... if it was an indie title then it'd be able to choose what it does and how it doesn't but it clearly doesn't as one of the devs was kinda shocked about the whole exclusive for life jazz that got revealed a while back doesn't matter what definition you'd like to use Titanfall (At least the first one) can never be an indie title due to the fact it's not independent in any sense of the word
@TheKayle1 Quantic Dream is also an Indie developer and so is Bungie. What is your excuse right now?
Insomniac too, even though their quality has dropped a bit
Are you new to console launches?
lmfao Sony don't need to do sh!t their console is selling on the games already announced alone, people don't seem to be phased. I think you ought to worry about what MS is doing and whether these 2014 games are actually confirmed 2014 games ;). 360 owners are so thirsty for new IPs and games they've gone rabid from getting blue ballsed last gen. These are the comments that make me love n4g so much <3
seem that no one understand what i was meaning 1 i love isaac asimov and and everything that is sci-fi related .. 2 for "indie" i was pointing at "low budget" "little team" games...... also the radiohead (band) are indie (they self publish their songs) but everyone that isnt a stupid know that they r in the "big" market...as bungie isnt coz they publish AAA titles with $$$ 3 im pretty bored of this ignorant journalist that continue to give freakin high rate to little games..i mean ok resogun can be fun can be amazing but also if killzone isnt the best fps theres x10 times more work behind that game than resogun... journalist should take in consideration the goals that a aim for...and when i see a 93 metacritic for resogun and a 73 for kz i just laugh HARD indie games are ok...but now indie games will never have the best graphics the best soundtrack the best animation or the best sound effects and you know why? money and little teams... when sony go loud to scream we r the console for the gamers.....and with gamers they mean HARDCORE GAMERS...they should have been the console that push other things and not little 5 lvl old style shot em up titles...(as resogun) #FlunkinMonkey photo? what?! go to talk like this to ur friend or ur dad... if they let u ..
So only high budget, AAA titles should get high scores? Resogun is an amazing game. It's fun, addictive, great graphics, great music, great sound effects, etc. The only criticism I have of it is that it is only 5 levels. If it were being sold as a $60 game, it wouldn't warrant that high a rating. But when the game is free with PS+, or $14.99 without, it is well worth it, and thus rates highly. So in other words, the game was rated for what it is, not in comparison to KZ or any other AAA launch title. Not sure what's so hard to understand about that concept for you. Sony is pushing plenty of games. Both hardcore AAA titles, casual, and indie titles that range in their diversity. So yeah, they are the console for hardcore gamers, because I believe the hardcore gamers are the ones much more likely to give games like Resogun a go. Or contrast, or all those unique indie titles that break the monotony of AAA releases. I can't believe you call yourself a gamer when you seem to loathe anything that isn't big budget and flashy mainstream milking fodder. So have fun with all that if it's what you like, but don't judge others based on your own subjective tastes.
Indie titles may not have the best graphics, sound etc as you suggest - but often what Indie games do have is innovative, fun and risky game play. Because there are not millions of dollars of investment riding on these smaller titles they can take bigger risks. They are not restricted by market demographics and business decisions which often drives AAA game development. Many of the Indie developers of today are the future big budget developers of tomorrow. And many big budget developers today are cherry picking the interesting features that Indies are putting out. Indie titles are just as relevant and valid as AAA and should receive marks accordingly. I think the scores for Resogun are slightly high, but completely valid when it is compared with similar games (such as Super Stardust and other old school arcade blasters). No one is saying Resogun is a 'better' game than Killzone. What the scores say is that for a game of it's type it deserves that score. Killzone is a good looking but average FPS. Resogun is a really good arcade game.
Please keep quiet if you want "hardcore" games continue to play in 720p. I will take a variety of games thank you
Indie developers are the ones making a change - they need to come up with something truly unique and innovative in order to attract the attention of the crowds. Triple A developers and studios take the safe option - that is why we have Battlefield 4, Call of Duty 7, Gears of War 4, Forza 5, GTA5, Gran Turismo 6, Assassin's Creed 4... you get my point. I am not saying AAA games aren't good (they've earned the status for more than the budget), just with the recent inflation of production, publishers can't take risks like before. So, naturally, the flow of ideas can come from someone who can accept the risk and innovate. On topic: I truly hope they release this on PC as well.
Hello Games didn't steal the show, it saved the show. No Man's Sky was the only reason to sit and watch VGX.
My dream game. I hope They get help with the multi player. Servers are hard to manage if they're having it on the scale I'm imaging (64-128 players). This just shows that incredible looking don't have to cost million of dollars if freaking 4 people can do this.