So it’s been quite some time since Time and Eternity hit the market here in the States; long enough that more than all the reviews have already been read, the critical dust has settled, and the overall response been simplified to:
“Meh,” and, “It had a good battle system.”
It’s interesting, because the former isn’t too far off the mark while the latter is possibly up for debate. Overall, it’s not a bad experience, but Time and Eternity, to me, was a game that tried to be too many things at once. It was also a very easy game and one whose battle system I grew bored with very quickly.