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Microtransactions in retail games; sucks to be sure, but what alternative was there?

Digitally Downloaded writes: "I agree that microtransactions suck, but let's just assume for a second that it's expensive to make a game for a newly launched HD console with a tiny install base of a few million (and it's the correct assumption to make); how else are game developers meant to make a healthy profit from their investment? As much fun as it is to hate developers and publishers for being businesses it's a basic reality that as businesses they have a moral and ethical obligation to make a profit from their products."

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