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GarrusVakarian888d ago (Edited 888d ago )

I can't view them....i click the link and some random foreign website comes up...damn.

Any chance someone could link the pics to me? There's a bubble in it for you :)

Edit: Thanks a lot mate, helpful bubs. WOW...that last screenshot....mind blown.

AngelicIceDiamond888d ago

That Cinematic open world look is on point.

Lord Anubis888d ago

click aces direct a votre site

Ezz2013888d ago (Edited 888d ago )

i ....i...i wan....i want it...NOW
*tears of joy*

ZodTheRipper888d ago

Colour me excited yet again, can't wait!

bu3ouf91888d ago

Click at that random language link which means skip the ads.

TrollCraftTales887d ago

All you have to do is press the link at the top that says "Acces direct a votre site" which is French for basically skip the ads...

mrbojingles887d ago

Some random foreign site couldn't possibly be the actual source of the photos?

Rumor887d ago

that beanie looks better than real life

FamilyGuy887d ago

I shouldn't be so surprised that a company named "Sucker Punch" would be so good at catching people off guard.

These are just GORGEOUS!

I can't wait to get this game, those visuals matched with super powered open world game play.
Match made in gaming heaven.

+ Show (8) more repliesLast reply 887d ago
SniperControl888d ago (Edited 888d ago )

Simply stunning!! This coming from a PC gamer with a top end rig. Just shows what can be done with optimized code.

Just think, this game is only 6 months into the life of PS4, imagine the graphics in 3-4 years from now.

theXtReMe1888d ago

I appreciate your comment. It's very rare for a PC gamer to admit when a console game looks phenomenal.

Notice the ray tracing on the streets from the neon lighting. Killzone also uses real-time ray tracing. I cannot believe in this day and age we are seeing ray tracing make its way into games. Totally amazing that technology has come this far from the bleeps and bloops we had just 20 years ago.

deadie888d ago (Edited 888d ago )

@SniperControl:

Yes thanks for being honest about it. Its rare to see PC players actually acknowledge games on other formats. I - as an old PC gamer - feel happy seeing this post and i hope you'll have a great gaming year. :)

Why o why888d ago

Definitely a rare but pleasing site. ...

3-4-5888d ago

best looking next gen screens I've seen

CaEsAr-888d ago (Edited 888d ago )

Just found this image and thought I'd share it..

https://fbcdn-sphotos-f-a.a...

ALSO, looking forward to playing this stunning game!

Ezz2013888d ago

it gonna be very scary when we see SSM,ND games on ps4

i'm not ready for this

Beastforlifenoob888d ago

Hmmm. Back to the old comparison are we not? The difference over time for launch and end games will be far,far,less:

1. The PS4 uses x86 architecture which has been the default for PC's for a few years, therfore developers are highly used to it rather than they were to the cell processor in the ps3 or the PowerPC for the 360. The powerPC and cell required YEARS just to learn it, to simply learn it but the thing is we have already learned and exploited x86 architecture very far.

2. Diminishing returns, the difference between 5,000 and 20,000 polygons IS HUGELY NOTICEABLE, (4x), but from 20,000 to 80,000 its only a slight improvement http://i.imgur.com/aFKEttJ....

3. Development price, if graphics become so outstandingly realistic they will cost the developers far, far more to produce.

If you ask me this gen we WILL get closer to photorealistic but we will still be far,far away. Im guessing the first photorealistic game will be produced around the early 20's (i.e. 2020-2025)

Ingram887d ago

No, they upgraded the compute commands the GPU can handle to 64 from 8 so the CPU can offload tasks to it (kinda like the ps3 where the cell was used to alleviate the GPU, but the opposite paradigm), developers are barely tapping into that as of yet.

It's going to take less time to get to know PS4, but there will be the same potential for improvement if not much more over time. This isn't even its final form.

About diminishing returns, if we indeed have reached a point where mesh geometries and polygonal count aren't so relevant anymore, it also means more resources will be allocated in other systems, like lighting. This is already happening.

Back-to-Back887d ago

You are really setting the bar low.