AusGamers spoke one on one with Techland producer, Tymon Smektala, who ran them through a lot of what their zombie survival title, Dying Light, is all about.
While the game itself can be said to channel elements of DICE's Mirror's Edge and Techland's own Dead Island series, Smektala isn't a fan of the comparisons.
"I think it’s a lazy thing to say," the producer asserts. "If you look at the game, it has zombies in it and it’s melee-based, so it is Dead Island, then you look at it again and see that the motion has that free-running aspect to it, so it is Mirror’s Edge.
"Of course, that description is ok, and covers the basics of Dying Light, but I don’t personally really like that description because it’s just a very small part of the picture that we’re trying to paint here... Mirror’s Edge really was a game that opened a lot of eyes, but even though it looked like it was set in an open-world, it was a corridor game with only a few objects that you could interact with. With the current demo of Dying Light, and how the whole game plays right now -- I’m pretty happy with how it plays -- you’re really not limited. You can think of any way to get around the environment and you can use that way, if it looks like it’s realistic for you to go there."
The full interview covers off a lot more including co-op, their new engine, systems and much more.
Starting today, Dying Light Enhanced Edition and Shapez are free at Epic Games Store. Once you claim them, they're yours to keep.
Get ready to enter the post-apocalyptic world of Dying Light, where you’ll need your wits and survival skills to stay alive.
Small video game maps that are packed with things to do are better than huge but empty maps. Here are five small but brilliant maps in games.
Well, Dead Island Riptide was lazy, so tough.
I get where he is coming from. But it's name references like that, that help people decribe and understand what kind of game you are talking about.
If I knew nothing of a new game and someone said it is like The Legend of Zelda, BOOM, I can instantly picture a game dungeon crawling, exploration, etc.
I even reference this game a Mirrors Edge meets Dead Island. Sure theres much more to it then that, but on a base level, it instantly gets the point across to someone that has no knowledge of this game.
They've been talking about how different this game is to Dead Island for a long time now so I can see them getting tired with the Dead Island/ME simplification.
I really like what they are doing with Dying Light. A focus on survival and making zombies truly deadly is a nice way to shake up the formula they had with the previous games.
The problem with saying this is like Dead Island is that, someone who played Dead Island will then buy Dying Light and quickly die, because while even a horde of zombies in Dead Island wasn't a threat here fighting is barely an option and running is the right way to go.
A different slant on this could be that it was lazy of them to do another first person zombie melee game!
luckily this looks like its shaping up to be the game dead island should of been and i for one am actually looking forward to it.
thankyou, make your own game, make games be comparisons of you, be greater and youll have my purchase :p