AusGamers spoke one on one with Techland producer, Tymon Smektala, who ran them through a lot of what their zombie survival title, Dying Light, is all about.
While the game itself can be said to channel elements of DICE's Mirror's Edge and Techland's own Dead Island series, Smektala isn't a fan of the comparisons.
"I think it’s a lazy thing to say," the producer asserts. "If you look at the game, it has zombies in it and it’s melee-based, so it is Dead Island, then you look at it again and see that the motion has that free-running aspect to it, so it is Mirror’s Edge.
"Of course, that description is ok, and covers the basics of Dying Light, but I don’t personally really like that description because it’s just a very small part of the picture that we’re trying to paint here... Mirror’s Edge really was a game that opened a lot of eyes, but even though it looked like it was set in an open-world, it was a corridor game with only a few objects that you could interact with. With the current demo of Dying Light, and how the whole game plays right now -- I’m pretty happy with how it plays -- you’re really not limited. You can think of any way to get around the environment and you can use that way, if it looks like it’s realistic for you to go there."
The full interview covers off a lot more including co-op, their new engine, systems and much more.