(CriticalIndieGamer) FORCED’s story does a rather nice job of showing just how good you’ve got it by placing you in the shoes of a “sacrificial gladiator”. Yeah, that nine-to-five job’s starting to look pretty good now, right?
As a sacrificial gladiator you are trained for twenty years until you are ready to be dropped down a big pit in the centre of town that holds spirits that protect your village. After twenty years of intense training you are told, quite bluntly, by a depressed version of Na’vi that you will not survive. Now, where we come from that’s fighting talk so after a short tutorial we were ready to begin our first challenge. The fairy did not give us enough credit as we mopped the floor with the first, second and third challenges. Then the problems started… “Use me to destroy these statues.” The fairy said as he passed over a shrine that made him into a miniature Fae-Bomb™ that could be called to any place by a single button press. Now, as most of you know, the first instinct when given an opportunity to screw over a teammate is to screw over a teammate. The rebuttal to being screwed over, of course, being revenge meant that this level took us much longer than the others. Gone were the days of killing, this was now a puzzle game where everyone is your enemy.