Jack Frags goes into detail on the one hit kill bug for Battlefield 4. Please spread the word so Dice can provide a fix A.S.A.P
Excellent, vid. But the thing is really, a headshot should actually be a one hit kill. Shouldn't it?
No kidding, any shot to the head should be instant death.
Spreading the word on this is a bad idea not a good one... And agreed, head shot should always kill, the glitch is that headshots aren't killing people lol, he has it all backwards
Yeah. Why doesn't he show the same shot as a body shot or leg shot? Is it because it does the correct damage to the body? Taking a shotgun and aiming it at someone's head at 8 meters, pulling the trigger, does not result in a loss of half of their health. It results in the loss of half of their skull.
WTF ...I thought it was a common rule in all shooters?A shot to the head was death. How is this a glitch? If anything I would be pissed off that my enemy didn't die if I shot him between the eyeballs.
I'd be alright with a shot to the head not resulting in an instant death as long as it was occasional. Would make sense to have some variety depending on the angle/distance of the shot paired with helmet protection. Point blank (within 20 yards) = instant death.
It probably has to do with gameplay reasons why 1 bullet to the head isn't a 1 hit kill. I mean if you wanted realism, getting shot once by any weapon should be enough to drop you
exactly, too much realism is not good for the pace of gameplay. If someone wants realism he should well... get in the military.
I hear you, at the end of the day Gameplay has to come first. I guess the first shot the head hits the helmet.
That is called SOCOM.
The headshot is a pillar of the first person shooter lol, every fps should have it unless it's sci-fi
Stabbings and Headshots - Should always be kills. When you go for the headshot, you risk missing the head as it's a smaller portion of the
@ArchangelMike From a gameplay perspective, not if the headshot multiplayer is at 2x. It seemed reasonably random and the frame by frame comparison of the health bar showed something was obviously amiss.
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