With so much emphasis placed on categorizing games based on genre, what impact does that have on the developers trying to shape concepts that may not fit within our conventional genre ideas? Ansh Patel, developer of the upcoming Exist, explores.
this was an interesting piece. i find this to be especially problematic in MMOs. it seems like they all feel they have to fit the proper definition of what an MMO is, and thus hit all the check boxes for features they think the game has to have. so instead of innovating and taking the genre to uncharted territory, they end up with a game that feels manufactured and devoid of any life or innovation. and as you said in the article, it's hard to grow the medium if you just sit back and wait for it to grow itself.
Most ''MMO's are instanced worlds these days, and typically more action oriented. I prefer a wide open world with limited instancing, and truly persistent design. The genre is so muddy right now though, which is thanks to the developers.
N4G is a community of gamers posting and discussing the latest game news. It’s part of NewsBoiler, a network of social news sites covering today’s pop culture.