Design Lesson 101' is a bi-weekly column by Raven game designer Manveer Heir. The challenge is to play a game from start to completion - and learn something about game design in the process. This week, Gamasutra looks at Monolith's 2005 first-person horror game Condemned: Criminal Origins.
Design Lesson: Combat in an action game should complement the atmosphere and feel of the game being created.