How the internet ruined game consoles

All three game console manufacturers took the same approach to launching with required patches shows a dramatic misdirection of priorities. Yes, most people have the internet and will put up with the hassle, but they shouldn't have to. Asking people to spend upwards of $500 on a game console and then asking them to wait for a day one patch is at the very least inconvenient, and at most a serious miscalculation. The situation will improve as newer systems are built with newer software built in, but for now, the magical experience of getting a new console and playing it immediately is going to have to remain a memory.

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dedicatedtogamers1728d ago (Edited 1728d ago )

If you have the fortitude to sort through the BS and PR and marketing, the internet did not ruin game consoles. It gave consumers a way to see the "true face" of game companies and hold them accountable.

Imagine if the Xbox One launched back in 2006. Twitter and smartphones and Facebook were barely glimmers in their creators' eyes. Gamers in general were FAR more naive and susceptible to marketing, especially viral marketing. In 2006, Microsoft would not have changed their policies. The Xbox One would've launched without a hitch. The things that Mattrick and Major Nelson said? They would've been swept under the rug and forgotten. Need proof?
THIS ( ) was swept under the rug back in 2006, even though it perfectly explains what the Xbox 360 was to become.

But now? We have near-instant access to each and everything a game company says. You can't get away with that any more. A hundred thousand gamers can dissect and disseminate each speech, each trailer, each event in a matter of moments.

As a result, the deceptive companies get hammered, and the honest companies get praised.

FateoftheGame1728d ago

I'm sorry, but the Internet does not serve appropriate justice to every company out there. You seem to be describing a utopia based on one example.

UltimateMaster1727d ago

Nah, the Internet didn't killed consoles.
Microsoft just shot themselves in the foot with their mandatory day-1 update, that's all.

Little-Frank1727d ago

If video games never were connected to the Internet they still couldn't have used the policies they came up with for xbox one.

mydyingparadiselost1727d ago

Gaming itself will be affected though, probably to a larger extent than this article even makes it out to seem. Think of all the patches that have been downloaded for the 360/PS3, all the games that have been patches numerous times to get them functioning correctly and the numerous updates that have added or changed aspects of a game due to it not being ready for release. Those patches and the servers that hold them are not going to be available forever. How long is it going to be before someone who buys an ps3 at a pawn shop and a vintage copy of Bayonetta is going to find themselves in a position where the updates for the console aren't even available, let along the game.
SO much stuff from this generation is going to be busted for anyone who didn't have a console at this point in history. I mean sure, there are the digital re releases and Gaikai, but with Gaikai we don't know how inclusive that service will be and if digital re releases are anything like they are now they will be few and far between and it will still screw anyone that has a 'vintage' physical copy of a game. The internet is going to ruin gaming if something isn't done to make sure these patches and updates are still available to people after the fact and considering how well some game companies keep track of their data (Konami and the lost SH2 code...) I'm not really left feeling good about the future of 'old school gaming'.

ninavoljic1728d ago

Engadget nailed this one pretty hard.

MYSTERIO3601727d ago (Edited 1727d ago )

To an extent id agree, the days when games could be instantly played upon switching the console system on are truly gone. But i do think its a small price to pay in comparison to bug fixes, improved performance and security that comes with such patches.

Kyosuke_Sanada1727d ago

The thing is because of this "safety net" games are being rushed to retailers more than ever so can fit investor's launch projection and assuring customers of digital bandaids later. Plus things like ad revenue are already starting to take shift some developers over selling with just games themselves for profit.

kewlkat0071727d ago (Edited 1727d ago )

Same as unfinished games..These consoles are just not finished let's be real.

The Internet is a crutch for this type of behavior. They make sure the main sh!t works and we can patch things later.

Had Sony and Microsoft agreed they would launch 2 months later then you would see a more complete console and even games running better but everyone have to rush so they can push things out before the holidays.

What we all are getting is rushed hardware, software and games that are not technically sound. It also doesn't help the transition to next gen from the current so you have split priorities based on userbase numbers.

gpturbo811727d ago

scroll down to comment sections, thats whats ruining gaming.