The Bureau is a homage to old school science fiction. Well dressed men who look like they walked off of the set of Mad Men with fedoras take on big eyed aliens with laser guns and flying saucers. The soundtrack harkens back to the Cold War, with a mixture of trombones, big band, and stern military themes alongside even a few tunes inspired by Westerns of the era. From propaganda posters plastered everywhere to the disarrayed remains of a town celebrating a victorious football game, the Sixties pervades through every pore of this game’s facets.
The situation becomes a waking nightmare as aliens attack. The President and majority of the US government seems to have been eliminated, leaving only disconnect groups of military forces to try and hold out as the aliens proceed to decimate the front line. You play as William Carter, a formerly desk-bound special agent with a tragic (and tragically cliché) back story as to why he’s been out of the game for a few years. You save the head of the agency after a brief tutorial that shows off what late-game rewards await your recruits, and then report in at XCOM base. One speech by XCOM Director Faulke later, and it’s officially up to you and your small team of agents to combat the greatest threat that mankind must never hear about.