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Appreciating the obvious in game design

AWESOMEoutof10's David Chandler is tired of being subtle. He just wants to scream at the top of his lungs why, sometimes, the obvious design choices are the best. "More often than not, playing games is an exercise in relishing the obvious. It’s how games speak, whisper, or scream their mechanics at us, steering the way we play by telling us what we’re about to face even if we only superficially recognize what that means."

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