The success of the Xbox One is largely dependent on what you need for the living room, and whether you intend to use the system for multiple forms of media, with multiple people in mind. The user interface feels cluttered at times, and it has a definite learning curve, but it's also easy to carve out a quick and comfortable groove for yourself as you jump between a game and a few different applications. The Xbox One's app-driven interface is full of possibilities, living alongside quirks to be learned or updated in future.
It has unique, recommendable features: Kinect feels additive rather than obstructive, and its strong suit of software and games live alongside one another in a way they don't on other platforms. Online games are well implemented too, and if that's what you're here for the rest may seem less valuable – an important matter when the product costs $500. Five bucks more if you count a Galaxy Quest rental.