Dealspwn: "The aim of A-Men 2 from Namco Bandai is to take us back to a simpler time. A time when games were all about the puzzles, where the game design presented intelligent problems, and the solutions required your own ingenuity and patience. They tend to go hand in hand with a sense of difficulty and perseverance – the game must provide a challenge otherwise a puzzle is anything but what its name suggests – but it’s all about balance. You want a game that challenges you, but keeps you wanting more. It’s a very fine line that can be very hard to keep to – maybe even more so in a puzzler. So how well does Amen-2 do in this regard?"