The Top Five Fixes and Features That Need to Be in Fallout 4

In what is quickly becoming the internet’s worst kept secret, it appears that famed developer Bethesda is gearing up to announce the highly anticipated “Fallout 4.” As one of the general public’s most beloved games of the previous generation (feels weird saying that…), the hype train for “Fallout 4” is beginning to resemble a locomotive in India, as fans across the world eagerly await any news regarding it.

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SynGamer1853d ago

All valid points. I think one thing I would REALLY like in the next Fallout game is more emphasis on "my home". I liked having my own shack in Megaton, but I felt like it could have been expanded considerably.

I would love to be able to find my own abandoned warehouse and claim it as mine, and then setup a defense/security and whatnot to ensure it stays mine. From there, perhaps I invite people to live in my community, and having certain people with certain skills living there allows me certain benefits. The idea is I get to decide where I call home and who lives there

But yeah...that's just a personal preference. Fallout 4 with a better graphics engine and less glitches = win :D

Denton561853d ago

A settlement option would be pretty incredible. Maybe it could be something like what "Assassin's Creed 2" did, and you could inherit a stretch of land that could be built up and expanded over time.

Also, I didn't mention it in the write up but a barter system would be pretty great as well. It makes sense in the Fallout universe, and would make otherwise useless items more valuable.

EBTpickle1853d ago

Totally, or it could closely resemble State of Decay's community system, and I'd be all over that feature.

Indo1853d ago (Edited 1853d ago )

Hardcore mode

MizTv1853d ago

Being able to lvl up past 20 without paying for dlc

Spacemagic1853d ago

Cut down on the loading screens please.

ab5olut10n1853d ago

Get rid of the gamebryo engine

TedCruzsTaint1853d ago (Edited 1853d ago )

Bethesda doesn't know how to do writing in the non-black-and-white way.
That's honestly only true for Fallout3 and they are the reason.

They aren't good writers. They are good world builders, but they always leave that world static and rather uninteresting. Shows even with how they thought up some rather interesting areas for Fallout 3, though I can't remember any of the content that went with those locations.

Revolver_X_1852d ago

Wow. I cant think of another game with better side quests. Fallout feels alive to me. Each side quest is a story on its own and feels unique. You say bad writing, I say Bethesda doesnt force Fallout to take itself too seriously. The idea of an apocalypse is serious, so the main story may be simple, but it reflects that. As far as all the enemies, locals, and general characters, they are silly. The side quests mostly show that. The vast apocalyptic world with that endearing humor is the main reason I disagree with your poor writing comment.

TedCruzsTaint1852d ago (Edited 1852d ago )

I never said that they were bad writers because they don't take things too seriously. I feel they are bad writers because I truly believe they don't know how to write many good, believable characters, that they are bad at writing interesting quests and that they don't know how to make player choice affect the world itself in any substantial, meaningful way.
Again, I can't remember much of what happens in Fallout 3, though I can for pretty much the rest of the series.

They also don't know how to offer morally questionable player choice, as was stated in the article. Everything is, essentially, black and white to them and essentially only supports "I am good" or "I am evil". Very little gray (neutral) territory, where the player actually questions whether they are making the right decision or not or it may be simply the lesser of two evils.
This is something that developers like CD Projekt, Obsidian, Bioware (to a degree), Hairbrained Schemes and even Larian - a developer, much thanks to Divinity series - who is known for their more tongue-in-cheek, humor focused writing.

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