"Remember when launch games didn’t suck? The glorious days of Super Mario 64 and Halo are behind us and we’re left with a couple of good-but-not-great exclusives and a flood of multiplatform titles.
Heck, the SNES launched with Super Mario World, Pilotwings and even F-Zero. What happened to quality launches like that? Honestly, they’re probably gone forever but the reasons are hard to argue with.
The modern state of the gaming industry certainly takes part of the blame. As the money at stake piles up, the primary focus for most studios has shifted from creating a great game to creating a game that sells well. Sure bets like sequels have become the gold standard and innovation is largely left to the indie developers." - Ken Smith