Triverse writes, "Tomb Raider is one of those games that came along during a magical time of gaming, the transition from 16-bit to 32-bit. A time when developers were trying to show off new styles of games that the Super Nintendo and Sega Genesis. At first the games were pretty blocky polygonal messes on the new, for the time, systems. Then we got a glimpse of Tomb Raider and Lara Croft in all of her blocky, pointy chested glory. Now it was a case of which system to support? Sega Saturn or Sony Playstation. Here is a hint, Core Design, the people behind the original Tomb Raider made it clear early on that they didn't want to work on Saturn anymore (guess which system gamers flocked to?)."