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Submitted by Abriael 158d ago | news

BioWare Working on New IP, Hiring to "Influence the Next Gen of World Class Narrative Driven Games."

An interesting ad has been published on Electronic Arts’ career opportunities website, seeking a Senior Technical Artist for the Bioware Edmonton studio. What’s most relevant is that the ad explicitly specifies that the candidate will work on a new IP. (BioWare, PC, PS4, Xbox One)

creeping judas  +   158d ago
Knights Of The Old Republic, please and thank you!!
linkenski  +   158d ago
That wouldn't be a new "IP"
Abriael  +   158d ago
That's not a very new IP lol.
creeping judas  +   158d ago
Crap I should of read a little better.

Knights Of The New Republic?
Elit3Nick  +   158d ago
@creeping judas That would actually be a really interesting game, takes place after the fall of the empire and maybe after the Yuuzhan Vong war.
mep69  +   158d ago
Knights of the New Republic could also be a prequel, as it had been around for a long time during KotoR
DeadlyFire  +   157d ago
Knights of the Fallen Empire setting up around the OT ending for the new Star Wars films.

Either way I am pretty sure its a Star Wars title. As EA was clear in pointing at DICE, Visceral, and Bioware to helm new Star Wars projects. So far we have only heard about Battlefront.

This title could also be related to a Star Wars 1313 like game. Considering Bioware has good experience with Mass Effect to helm a 3rd person shooter title. :)
#1.3 (Edited 157d ago ) | Agree(0) | Disagree(0) | Report | Reply
linkenski  +   158d ago
That they're working on a new IP has been known for a long time. I hope they get rid of Walters, at least as a writer.

He is the examplary hack of all writers out there. I've never seen someone so effectively destroy their own fiction.
ZeroX9876  +   158d ago
Even if Mass Effect 3 wasn't as good as I wanted it to, I have no doubt that BioWare will deliver on their next game.
linkenski  +   158d ago
It can be good but not if EA keeps rushing their developers and if Walters writes it I think it'll be a lost cause. He's the worst writer after David Cage of those I know.

And their listing makes me cringe. "Hiring to influence the next gen of world class narrative"? What, do you want to influence the gaming scene into making inconsistent crap like you did with ME2 and ME3?

I swear, if it isn't the fact that the remaining writers at Bioware are hacks, it's the fact that you can't have 8 writers on writing the same plot and expect them to make it a consistent one. Each writer has their POV and unless they create some sort of ruleset or has a lore-pedia or lore-master at their team they're bound to constantly contradict each others' ideas.

The guy who wrote Legion in ME2 said "geth lack emotions because they are not human, and I wanted to take it from another angle than the cliche pinocchio arc", then came Mass Effect 3 and Patrick Weekes, Mac Walters and John Dombrow wrote EDI and Legion and the rest of the geth, and what did they do? They gave them the pinnochio arc.

Bigger is RARELY better.
mattdillahunty  +   158d ago
i've played and beaten the Mass Effect trilogy, Jade Empire, and Knights of the Old Republic, and i enjoyed all of them. with that said, if they want to push narrative-driven, and especially choice-based games to the next level, they need to get beyond the whole 'here's a good choice, here's a bad choice, here's a neutral choice' thing. it's very static and contrived, and it doesn't feel as fluid as something like The Walking Dead or The Witcher. yes, sometimes those games can give good/bad responses too, but usually they tend to lean more towards 'here's a response, and it's less about right or wrong and more about hoping to do the best you can and live with the consequences.'

Mass Effect would do something like:

Do you want to help the old lady cross the street?

good--Help her cross the street, give her a hug, and water her flowers.

neutral--Help her cross the street.

bad--Throw her in front of a truck and watch her head get splattered onto the road while laughing maniacally.

gaming needs to have choices that don't feel as good/evil-based, but more towards the realistic sense that hey, sometimes we just try to make the best choice we can, and we don't know what the outcome will be. but we give it our best.

as a side note, one thing that really struck me about TWD, and i think it's something narrative- and choice-driven games need to address, is balancing the freedoms and limits the players have. for example, i'd be making all these awesome decisions in TWD, and then something in the story would happen, or i could sense something really obvious and would want to say something, but they didn't give me a choice to speak on it. part of the problem with giving players a choice is that it's awesome when you do, but it can also really stand out when you don't. it's like, "oh, you let me do all of that stuff, but why can't i do something as simple and obvious as THIS!?" it's a tough thing to balance, but hopefully developers will get better at it.
#4 (Edited 158d ago ) | Agree(0) | Disagree(1) | Report | Reply
linkenski  +   158d ago
So far they're still not changing that. I remember in their DA:I videos they said something like "Do you want to save the villagers from the burning village, or do you want it to burn down?"
mattdillahunty  +   158d ago
that's disappointing to hear. i understand that in a situation like the one you mentioned, you could boil it down to a simple yes or no thing. but in conversations, i want the dialog to feel more fluid and natural, and less rigid and structured. and i definitely want them to do away with the good/neutral/bad thing.

i know a lot of people don't mind it, but i honestly think it's one of those things where once game designers get past it as a whole and develop something much more natural and in-depth, we'll look back at the way Bioware used to do it and think "wow, that was honestly...kinda lame. it was good for its time, but we've got something so much better now."

and since something like writing dialog and giving players conversation choices isn't based around hardware like physics, world maps, enemy AI, etc, it's really something they need to be evolving now rather than later.
#4.1.1 (Edited 158d ago ) | Agree(0) | Disagree(0) | Report
XboxFun  +   158d ago
I'm calling it right now:

Jade Empire II Xbox One exclusive!

Just watch!

Edit:

I meant to say Edaj Empire II: The Wrath of Khan!
#5 (Edited 158d ago ) | Agree(0) | Disagree(4) | Report | Reply
linkenski  +   158d ago
Jeez, another one who doesn't grasp the idea of the title saying "NEW IP"
Lukas_Japonicus  +   158d ago
Sigh.

New IP....NEW.

http://lmgtfy.com/?q=What+d...
#5.2 (Edited 158d ago ) | Agree(1) | Disagree(1) | Report | Reply
Elit3Nick  +   158d ago
That's neat ^^
pandehz  +   158d ago
NEW= produced, introduced, or discovered recently or now for the first time; not existing before.

IP=Intellectual Property

There you go.

My guess is an origin story of how magic itself came to be and the effect it had on the world.
#5.3 (Edited 158d ago ) | Agree(1) | Disagree(0) | Report | Reply
MisterCastle  +   158d ago
I say it's gonna be an underwater alien thing like sphere mixed with deep blue sea. Space has been done and done. Not too much done underwater in open world. I think it could be cool.
Perjoss  +   158d ago
I've played games with FAR worse endings than the ME trilogy, and I'm sure many will agree with that. But its also true that the ending is not all that it could have been.

Gaming is going through a phase where many devs think that because its 'just a video game' the story doesn't need much emotion, the girls all have to be large in the chest area and the ending doesn't have to be good as long as the correct achievement unlocks.

It's very refreshing to play certain games that feel grown up and not bound by these stereotypical video game rules. Hopefully Bioware knows exactly what they need to do not only to tell better stories but to think outside the box and not just copy what we see in the movies, but even surpass that level of narrative.

After all games can easily surpass the older mediums because of the element of interactivity.
MegaRay  +   158d ago
Bioshock infinite 2. What everybody is quessing for sequels while its clearly a new ip, maybe they read it they're working on a sequel of a new ip?
ELpork  +   158d ago
All this hate aimed at EA and Mass Effect is kinda sad and petty. I've got a feeling some of you have gotten caught up in this internet hype/hate machine.

Mass Effect 3 was no where NEAR as bad as everybody says, nor is EA the WORST COMPANY EVAARR! And the fact that they're saying New IP is a good thing, not a reason to fret. God hold out some kind of hope for something good... Try not to let your adolescent sense of self entitlement and "intelligence" drown the outcome in hate... Optomisum breads more of the same, so at least look at this as the glass half full, if you feel the need to think about it at all.

And butts!
TacticAce  +   158d ago
They are working on a star wars, a new mass effect game, and dragon age. How on earth could they squeeze in another?
aLiEnViSiToR  +   158d ago
What type of a game i would like from Bioware as a new IP is a game like Titan Quest just focus on RPG & Story and you have a potential GOTY...

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