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Submitted by Bigpappy 156d ago | video

Fighter Within on Xbox One, Now With 60% Less Flailing

The verdict is it's a dramatic improvement on the Gamescom version. The game is far more responsive than it was in August, presumably as much a result of Microsoft's refinement of Kinect 2.0 as anything else. Punches feel almost instantaneous and even slower or more complex gestures like uppercuts and roundhouse kicks land reliably, if a moment after you've finished the movement (Fighter Within, Xbox One)

Attached Video
Lukas_Japonicus  +   157d ago
That still looks pretty unresponsive, responsiveness is a MAJOR factor in a fighting game, you need to be able to plan your next move as your current move is being made....you can't do that if you have to wait half a second for your move to appear on screen. All i see is flailing, same as the off screen footage from months back. *Kicks in real life....half a second later the character kicks*.

Im sorry, but in my opinion from what ive seen so far.....this game looks like garbage.
#1 (Edited 157d ago ) | Agree(13) | Disagree(31) | Report | Reply
Eonjay  +   157d ago
Burn it with fire.
mattdillahunty  +   156d ago
it's disappointing that the experience doesn't match this concept, because this is one of those true next gen experiences that i want consoles to deliver. meaning it's not just a bump up in graphics, but a new way to experience and interact with a video game.

the problem is its execution--it looks unresponsive, and the people playing it look kinda silly in their movements.
darthv72  +   156d ago
it always seems odd when just watching these vids. i used to think kinect wasnt very good from the look of things until i actually tried it. once you use one and i mean really use one, it actually works.

From what i have read, this one is much more responsive. Im keeping an open mind but i reserve the right to be on the fence with this game. Have to play it myself to really know for sure.
#1.1.2 (Edited 156d ago ) | Agree(3) | Disagree(2) | Report
nukeitall  +   156d ago
@matt:

I think fighting game translates badly using any motion based system. Why?

You can't do backflips or hadokens or anything else, so that automatically makes you look silly.

I think a game like boxing, ala Punch Out, would have been fantastic with Kinect One or maybe fencing. I'm hoping someone will make one.
edonus  +   156d ago
This game has 85% sold. If it holds up online and everything I have seen and heard turns out solid i'll get this game.

The kinect haters will always see lag and confusion because they have no REAL point of reference. While you guys are trying to count milliseconds I see a fight happening on screen. I see gaining position, countering, controlling pace and momentum. Thats what fighting is really about and the fact that these things are there lets you know there is a level of real control happening even if you cant decipher it from what you are looking at.

This is what makes kinect so cool. If you look at the videos you see the girl learned the countering system better than the guy but the guy just being a guy had better straight forward fight mechanics. This got him in trouble and what led to her being able to counter him so much. Him being more aggressive had lim missing opportunities and left him open to hers like the ring outs and getting beat with the stick.

If you look the guy found the girls rhythm and saw that she blocked a lot (which probably enabled the counters) so he started throwing her. You saw she had built a fighting system and it was hard for her to just mentally stop blocking and leaving herself open for throws. Again this is what is great about kinect, her trying break the habit added mental pressure leaving her open to lots of attacks and never gaining control. So he beat her.

This was really cool because it showed what each had learned. He stayed with his straight forward strategy and she broke out of the stagnant getting slammed routine. They started trying to be more creative in their offense and defense. In the end the guy still never learned how to avoid the countering system which led to his downfall.

I look at these people playing and see them as early users. Wait until we start seeing people get really comfortable, do stuff like learn the timing and action protocols around the transition animations so they arent wasting energy attacking during a cinematic moment, this game could turn out really cool.
jackanderson1985  +   156d ago
ive always been an advocate for the kinect (i've personally enjoyed it in quite a few games) but yeah this game needs to be destroyed now and never shown again... this alone would make u want to destroy the kinect
LonChaneyTV  +   156d ago
they look like they're having fun.
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Shadonic  +   156d ago
it seems like there depending too much on the one to one which really wouldnt work with a game similar to tekken like this. The kinect street fighter MOD has less lag than this and has a very very small delay that's only a couple of milliseconds at most. The game really needs some sort of stamina bar and a reduction on the exact one to one in game stuff. It could work for something like fight night but not this especially when 99% of the players are going to be playing like motorcycle punches McGee up there.

Graphics wise I wouldn't say it looks Garbage until I've seen it in person, still looks better than COD Ghost so its something >.>
M-M  +   157d ago
Is the first clip Rihanna and Chris Brown?
Bigpappy  +   157d ago
When you use a gesture, you have to let it complete before you are allowed to start your next action. But punches are real time. The developer explain that they did this to allow for special moves that most people would not be able to pull of. Most previews that I have seen so far are positive. We will see reviews soon. I am expecting 6's and 7's instead of 1's and 3's out of 10. Good enough for casual fun. Great for kids.
Lukas_Japonicus  +   157d ago
Punches are definitely not real time....you can plainly see that from the footage. There is a clear gap between the punch (or flail) and the punches on screen.

7's? No way. 4's and 5's is more realistic in my opinion.
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Bigpappy  +   157d ago
I will wait for the reviews. What you are seeing here is from 2 different cams and the frame rate on said cams look very laggy. I am not saying your are wrong, but people who have played it, including the person the person who wrote the article, have a different opinion than you. I just prefer to go with them over you on this one.

What I would like to see, are to competitive people playing. People who had enough time to learn the full move set and timing.
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nukeitall  +   156d ago
Perception of lag is also different with motion based games.

What you see and feel is very different things.

Even if the game was 100% real time, you would still feel laggy especially from videos, because gamers are trained to have instant reaction using buttons i.e. what happens in your brain is translated faster to you finger presses than your body can move.

That means, when you are playing it, you won't feel the lag, because your body has a higher tolerance for lag.
ps3vita4life  +   157d ago
AC Black Flag reference at 0:05 for the third clip? Anyways, this game looks really bad. Not surprising though cause kinect sucks!
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Godmars290  +   157d ago
The game looks good for the party game that it is, but that's it. Its clearly all but playing itself in some parts.

Those who want to praise it do so all you want, but just admit if only to yourself that this isn't going to be popular beyond non-gamers. That it will be quickly forgotten.
u got owned  +   157d ago
so bad. hehe
RedSoakedSponge  +   156d ago
this looks terrible lol. why do microsoft keep insisting on making kinect fighting games? it just makes the tech look bad.
Shadonic  +   156d ago
I believe it can work just not like this. There's really no restrictions stopping a player from just punching fast constantly for the whole match for the who. If there were a sort of stamina bar that worked with the amount of force the player was using as its been shown with kinect then it could be more fair and less of the Ip man style punching we see. Hopefully another developer will fix these issues.
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hiybbprqag  +   156d ago
Fun Casual game...nuff said.
jetlian  +   156d ago
I cant believe ubisoft wants 60 for it. Ill get it at around 20-30. heres a vid

http://www.youtube.com/watc...
StifflerK  +   156d ago
This really reminds me of Power up heroes on the x360 , it's more like you're using body movements to perform commands rather than 1:1 fighting .

Not the kind of thing that'll take me away from Killer Instinct , but it looks like a big improvement over Power Up H.

That said - Kinect Sports boxing on the x360 worked well , I would really , really like to see a next gen Fight Night with Kinect 2 controls !
pyramidshead  +   156d ago
Kinect games are always going to be flawed due to lag and response. Especially after they've hyped kinect up so much and boasted a lagless experience.
JRH7783  +   156d ago
Sooooo..... You just swing and the game plays in CPU mode from what I see...
buynit  +   156d ago
Im all for kinect but not for fighting games... I dont mind the kinect sports or rivals, what ever its called, kind of games where you dont use the controller but thats as far as it should go with out a controller..
creid2352  +   156d ago
It probably would help if the people playing actually knew a little about fighting.
rainslacker  +   156d ago
Or would just act like they were actually trying to fight instead of "flailing". Seriously, who would fight like this if they had to fight? Are there actually that many people out there that have no concept of a defensive stance, or that you throw a punch fairly level in the kinds of punches they're doing?

As to the people above, it's still not 1 to 1, regardless of lag. The guy throws several "punches" straight out and down, and the guy on screen does a low side hook.

Jesus, I think people are just desperate to validate Kinect by latching onto whatever crap comes along. That's not how you get good games made. Otherwise, I'm sure it's a decent party game and a lot of fun when drunk.
creid2352  +   155d ago
Couldn't have said it better.
ic3fir3  +   156d ago
the playability of the game is different, we need to finish the right moves and then the game responds, if not complete the whole move does nothing
FITgamer  +   156d ago
I'm not sure how that would be fun to anyone. It's much more fun to spar for real, unless you don't like getting hit.
Bigpappy  +   156d ago
Warning! If you are going to spar with a female, make sure you have your eyes and nutts covered.
FITgamer  +   156d ago
There are few girls i've sparred with at my gym, i'll hit them with usually 60% power, they hit back with 110% lol.
I_am_Batman  +   156d ago
Goty

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