Wii Fanboy reports:
''With its inclusion of bikes, stunts, and the Wii Wheel, Mario Kart Wii is an almost note-perfect riposte to all of those accusations that Nintendo is reluctant to innovate in its first-party games. In fact, in its bid to simultaneously please both newcomers and veteran players, Mario Kart Wii ends up feeling like the biggest deviation for the series since its inception sixteen years ago. And, on the whole, that turns out to be a good thing.
The Wii Wheel seems like a good place to start, considering it's the first thing you'll see upon delving into Mario Kart Wii's bulky box. As a Mario Kart purist (okay, as a gaming snob), I've been pretty dismissive about the Wii Wheel in the past. In one way, my cynicism still feels justified -- I personally found that a GameCube controller allowed far greater precision when steering, and provided an important advantage when racing human opposition (on that note, the game even appears to acknowledge that the Wii Wheel is the inferior option, by recording how much time you spend playing with it). But get this: against all of my horrible expectations, the Wii Wheel is actually fun to use.''