Sony hadn't been expecting to see such a difference in native resolution between cross-platform PlayStation 4 and Xbox One titles, Worldwide Studios president Shuhei Yoshida has admitted.
I wonder if, in a few years time 1080p @ 60fps will be pretty much the standard and we will look back at launch and laugh and say...."remember when we made such a fuss about resolution and framerate, remember when we doubted 1080p 60fps". I wonder.
i wouldn't even say it'll be a few years... christmas 2014 is my estimated date for when they're all rolling out in 1080p60FPS... and then some chancer will try for something higher and all hell will break loose again
Lol yeah....."1081p @ 62fps!".
Honestly if Microsoft an Sony were people I'm sure they would be beat buds. It's the fanboys and fan girls that act like the mom that doesn't want their child hanging out with the other child. They coexist and I love it! Brotherly competition. Brother from another mother. Lets all join in hand and shout we love gaming! Ps lover and Microsoft lover together in one room. In one house. In one world. Greatness awaits the one. Edit: one greatness awaits us all.
xbone2 is my ETA for 1080p 60fps
I agree I have said this from the start. People are forgetting that it is the start of a new gen and developer's rush to finish off games in time for launch and we also have a lot of ports from 360 and PS3 like COD and BF4. We know the PS4 is more powerful but all 3 consoles including the WiiU are capable of 60fps 1080p and looking very good too. Look at Mario World 3D for an example. Cant wait for the next batch of next gen games to come along.
Interesting that Yoshida had this to say: "I can confidently say that graphics matter," he added, "because I played through Killzone: Shadow Fall. What I mean is, most people probably can't tell looking at 720p or 1080p unless you're in the industry or you're a hardware nerd" I dunno, I need to play the games side by side to see what the disparity really is like.
@Septic If you get used to 1080p it will be hard to go back to 720p, the better the texture resolution is the more obvious it gets.
It's either what you say or we will get a huge leap with graphics and gameplay by sacrificing that resolution and fps. I'm more lean to the second one. Yes , i love 1080p and 60fps but i'm bored of this generation games , i want something new and mind blowing not the same games with a little better texture and more players. Games need to evolve. I can see them being better then movies but launch games are no where near that vision..
Thought of something yesterday while watching the new x1 vid. I wonder if snap is the reason some games use a lower res for now.. Seems like snap rescales your game and forza looks pretty weak when snap is up.. Maybe keeping the game at 720 minimizes the effect.. In any case.. The hardware is capable of it.. I'm sure it will become less of an issue as devs move away from current gen and focus of the new hardware and learn to maximize the esram etc
@n4rc: The general opinion that's been stated is that the Kinect is somehow the reason for the 720p resolution. The resources it reserves are apparently the problem. But if snap scales down the game, then you might be right and it should be asked why no one is asking that question.
I think developers are gonna start pushing the graphics as soon as the PC games reel in (they're almost there anyway) and we're gonna see 1080p @30fps. I think devs know people want 60fps but at some point they're gonna find that they need to push the technical boundaries to the edge if they want a certain aesthetic or if the pc starts pushing noticable more polygons. If anything I think now is the point when games are mostly gonna be [email protected]
@sincitysir1 Well in a Q and A with Greg Miller (BEYOND!) from IGN, Shuh did say that ya know, Sony and Microsoft are the most direct competitors and that Sony needs Microsoft in order for Sony to succeed. Same goes for Microsoft, it makes the market that much better. There's only three real players in the market and most directly Microsoft/Sony are competing for the most of the same core audience so it's better for everyone in general. Competition inspires better products and better experiences :) Not to mention, PR jabs tend to play on consumers brand loyalties and emotions. Most of the time these companies are probably just laughing at themselves knowing that in this case, all the PR and One-Upping each other is just helping drum up talk and hype for their products!!! I think I totally agree with you.
As gaming gets more advanced the frame rate only drops. Towards the end of a console generation this starts to tell more and more. PS2 era we had shadow of the colossus which actually looked better than a lot of launch PS3 games but the performance was choppy. For PS3, games like far cry 3 and the last of us showed this. Whilst I can see 1080P being the standard I don't foresee 60fps in that scenario.
Far Cry 3 , TLOU , GTA V gives me hope 1080p/30/60 can easily be achieved without too much loss in quality. these games were made for 256ram and 256vram , we now have what 8gb of ram? What i fear is devs like IW will start to take shortcuts even more now that the power of the consoles are increased , they won't bother optimize their games as much because the system can "handle it".
I am not so sure about that. Going with for example KZ:SF this renders a massive open "view" and runs above 30fps. Not sure if render technology needs to go so far beyond. For a character driven game, those polys can be taken from the environment and put into character models (that's usually what happens there). For a open world game, this is fairly a benchmark already. What's left is performance optimization and lower latency, better HW utilization. Basically pushing the same fidelity to 60fps. OTOH, if "The Sourcer Demo" would ever make it into a game, such a thing probably would not require 60fps; but at the same time, this was an indoor scene with high details. Also, a game like BF4 has some catching up to do to keep the fidelity it already has but bringing this to full 1080p. For me it doesn't really matter. I just don't want to see any game ever dipping below 30fps again.
@NoMercyOnlyRage: IW is already taking shortcuts. Take a look at this video about the Ghosts maps. https://www.youtube.com/wat...
NoMercyOnlyRage: Far Cry 3 is sub720p on PS3 and it runs very unstable 30fps.
I don't think every game needs 60fps because it's always a trade off. If you have a game that plays the same with constant 30 and 60fps they might as well make it 30fps and with better graphics instead of the 60fps. The important part is that it's constant and doesn't dip.
I think most people's point with next-gen this time around is that all the games that WOULD benefit from 60 FPS should indeed run in that whether it runs native 1080p or already looks gorgeous or not. As big differences in performance that we see elsewhere in gaming, from PC hardware to cell phones, people expect the games to look better, be in higher res AND run smoother at the same time when they buy a new top-of-the-line piece of equipment. Why should consoles be any different? Above and beyond, not more of the same, please.
There is only so much you can do with a device when it has to be affordable. They could make a device that runs every game in 1080p 60fps without issues, but that would cost a lot more and people would complain that it's expensive.
I think, the more cinematic a game feels, the more comfortable it is to play at 30fps. I loved playing Mass Effect on my pc at 1080p 60fps but I went and played one on PS3 at some point and I actually found it pretty enjoyable with 30fps after a while, because you notice less of the jerkyness found in some animations that way.
Honestly, it normally goes backwards. As graphics improve further, I expect the res and FPS to drop back to 720/30 Fps, except for those few games that go for 60fps. You know the way alot of people on this site say "Oh but then you have to keep your PC up to with a 500 quid GPU". If you want 1080p and 60FPS for a whole gen...you have to upgrade a PC. Seriously it's standard practice that the software(games) become more and more demanding as a generation goes on. I don't think anyone expected the difference to be this big between the 2 consoles either
For a short while, it improves actually. Resistance Fall Of Man...then Uncharted 1....Then Uncharted 2 After a while it levels out and reaches a plateu with only minor improvements. "I expect the res and FPS to drop back to 720/30 Fps" I lol'd. Ridiculous if you actually believe that. 1080p @30fps, [email protected][email protected]
But the difference only looks big on paper... When you need side by side comparisons and freeze frames.. That's hardly a difference in the real world.. We arent talking about 720 vs 1080... Ita native vs upscaled.. And thats a very different story as like he said.. Most cant tell a difference so how large a gap van it be, really?
Lukas_Japanicus: Don't you mean 640p 23fps can stay last gen? get my point. Some of the toughest games this gen like Crysis 2 or Far Cry 3 ran sub720p. We're most DEFINITELY gonna see more 900p games in the future with PS4.
sincitysir1 sounds drunk, but I concur with the sentiment!
Too be honest sony me neither, I honesty thought this time around microsoft would put heavy emphasis on there consoles graphical specs. I thought for sure that the next gen X1 and PS4 would be popping out full native 1080p games right out the gate and unfortunately the X1 is lagging begind in the res department.
As fun as the drama has been, I hope both systems end up doing impressive things. I think it's fitting that xbone has such a rocky start and many lost sales/Xbox subscribers, after all the bs from ms. Hopefully they learned their lesson and the system get sorted, very much hoping to see a good Halo title @1080p!!! Until then I'm supporting ps4 100%.
I highly doubt that. 1080p and 60fps won't be the "standard" cause some devs will always prefer to sacrifice some of that fps for better visual fidelity. And honestly I don't think that 60fps is needed for all games. I've been playing the MGS saga again and I have to say that a game like MGS2 HD is kinda weird in 60fps. It isn't bad but I'd prefer 30fps for a game like that. Cutscenes should be 30 fps too imo. In the end it's up to the developer to make the decision. I think 60fps make sense in a lot of games but not in all.
Or it will continue on it's current trajectory now sacrificing gameplay for higher resolution and more frames per second until a "gamer" is just a glorified movie watcher with a 4 button controller for sparse QTEs.
When and if 1080p/60fps becomes more or less the standard on next-gen, it will be at least in part, to sacrifices being made - content, visuals, gameplay, etc. and they likely will never even tell us things were ever cut out. These are consoles, not high end PC's. You can't have your cake and eat it too. If you consistently want the best in terms resolution and framerate, it is going to come at a price.
it's uncanny that Sony seems to be non-aggressive...
Pure PR sneakyness.
Just give developers some time and both consoles will have the same resolution. However, PS4 is still a more powerful gaming console so I look forward on how this will fold out. In any case, great time to be a gamer!
Only a few hrs left now...I'm getting antsy!
for you americans yes, we still have to wait another 2 weeks goddamnit
Good, you shouldn't underestimate your competition. Go all out.
Hahaha this is made up.
My fellow gamers, the time has come, in a few hours we are going to receive the next gen with the best and more powerful console in the market. It has been a long wait but finally it all starts tonight.
Maybe not resolution, but Shuhei is a smart man, surely considering the gap in hardware he was expecting some kind of difference. Or maybe he was expecting publishers to enforce parity and is merely surprised they allowed the developers to take advantage of the PS4 hardware.
sincitysir1 In reality Sony & Microsoft are actually very close. Its all about business for both corporations but the media can make it seem like they both hate each other. At the end of the day they both are just out der trying to convince ppl to buy their products.
nobody was expecting a 720p call of duty, it just goes to show how weak the xbox one really is, even the developers said it wasn't from lack of trying, the xbox one has a cool os but after the gimmicks fade away and you want to do a few hours of gaming the ps4 is where its at
I'm gonna go out a limb and say that the reason it's 720 on XB1 is because Microsoft was behind the 8-Ball in terms of getting Dev Kits out. Reducing the amount of time programmers had to familiarize themselves and tap into the systems potential. Heck some devs with games coming out on PS4 said they wanted to be multiplat but never got the dev kits to program for XB1. Sony got the jump and these early games will illustrate that pretty clearly. Look for a patch that increases the resolution in the future.
I'll put a Wager, -that Ghost, and BF4, stay 720p.
I wasn't expecting any of what happened this year. In Jan I just knew MS would destroy Sony and have a far superior system with the kool name Xbox Infinity. No, that's not what happened at all.
Neither was Microsoft.
Lucky for Sony, Microsoft has a weak console. (Too bad PS4 doesn't have Titanfall though)
Ok before anyone freaks out here, I am a ps fan since the original psx, and I will be getting ps4 for sure but just not on launch. Anyways with all honestly I really couldn't tell the difference in the comparsion videos, I mean when I paused the player and started nitpicking I could see a difference but a very very slight one. While the video was playing unpaused I never saw a difference. Anyways it's always gonna come down to exclusives in the end, that's why Sony always wins. Sony does the best exclusives, whether it be psn indies or triple aaa. But honestly there is no difference especially if your in gameplay. Differences show when u pause and start squinting.
Exclusives are certainly why people commit to a console, if they have no prior brand loyalty. Each console certainly has their own exclusives that make them tremendously appealing. You are right that there is no incredibly discernible differences between the consoles, it's like a placebo for fan-boys. "Mine is way more colorful!" "Well yours is Jaggy." I disagree with you that Sony has better exclusives, they market to a different audience. Sony tends to have better platformers, racers, and RPGs appealing to a larger solo crowd. While Microsoft commits heavily to FPSs and a more immersive online experience. It's an argument of preference. Congrats to every fan of Sony, I hope you enjoy your PS4s. To Xbox fans, I hope the wait doesn't feel too long till the XB1 launches. I'll be on the sidelines shaking my head and grumbling that the focus in todays gamer has shifted from how fun a game is, to how pretty it looks.
Well said, always nice to see thoughtful comments
I hope they're able to do even better graphics and stay at 30fps. I still believe 60fps isn't a must for most games. A constant 30fps looks and feels fine on console. However, 30fps on PC with a mouse isn't fun, but with a controller, it's fine.
I don't really know what to think or say. I feel a bit down after all the reports of PS4 breaking and wobbling etc. Maybe MS have learned lessons. Maybe their console will be reliable. Who knows? I don't know, but I will say this , that It would feel so wrong , 'dirty' almost to buy an XB. I will say this, that resolution is not as important to me as solid reliability and class which MS are definitely NOT known for , but could that have changed? I mean the XB one is HUGE and separate power brick. SO what could go wrong?
I could care less all i need is for the SYSTEM TO PLAY AT 1080P why btch bout resolution or frame rate per second just a wast of breath.
I know what Xbox One's New Year's Resolution is going to be...
Explain this: http://img.gawkerassets.com...
Easy: a troll making a big deal out of nothing, as trolls do.
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