The evocative 2K Boston/Australia developed first-person action title BioShock is renowned for delivering one of the most compelling narratives yet seen in gaming. And, at Game Developers Conference this year, co-creator and former Looking Glass Studios (Thief, System Shock 2) designer Ken Levine delivered a packed presentation on the techniques he used to make gamers care about his storytelling.
As the nature of game narrative evolve, gamers, critics, and developers demand more from themselves. As part of this evolution, Levine has decided to make an effort not just to improve game narrative - but to work to help the industry at large do so.
Thus, this in-depth Gamasutra interview, conducted the day after he gave his presentation, further explores the questions raised by BioShock's narrative devices and techniques, and brings to light some points that weren't divulged in the original presentation.