EG:Making the flagship launch game for a new console - a role Killzone Shadow Fall plays for PlayStation 4 - can be a make-or-break moment for a game developer. The opportunity is immense: the world's eyes will be on your game. But there are risks too. You need to make the game on a tight schedule, to a hard deadline, and on shifting technical sands. You're going to have to cut features and corners; the game is probably not going to be quite what you wanted it to be. Just ask Bungie how right this can go. Just ask Rare how wrong.