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GameInformer- Call Of Duty: Ghosts [X1]Review – A Fresh Start With A Familiar Feel

GI:Since 2008, every Call of Duty release has featured a Modern Warfare or Black Ops subtitle in its name. After finishing the Modern Warfare story with the decisive conclusion of its third entry, Infinity Ward had every chance to inject the long-running series with new life. With Ghosts, the developer introduced a new universe, populated it with a new cast, and brought the franchise to a new generation of consoles. One thing the studio hasn’t done is introduce significantly new elements to the gameplay experience.

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MorePowerOfGreen1468d ago (Edited 1468d ago )

Looking more and more like IGN is in Sony's pocketbook. The comparison videos back up what these guys are saying and other reviewers big and small are saying.

The future revolution is near, dedicated compute servers no more sitting in lobbies.

Jump Ahead! into the future 11/22

u got owned1468d ago

Another review favoring Xbone :O

xHeavYx1468d ago (Edited 1468d ago )

From the article:
"I played Call of Duty: Ghosts extensively on both next-gen systems on several televisions of different sizes, and saw no differences between the two versions"
I guess you can call that favoring, since a weaker console looks similar than the more powerful one

AlexanderNevermind1468d ago

I just read the whole review and in no way did it say one version was better than another. This review went out of their way to say get it for your system of choice.

In fairness to IGN, they even said the visual differences were minor. But yeah they did favor the PS4 version.

TheFallenAngel1468d ago

Where in the review they favor the bone version? The only review I have read were they favor the bone version is polygon's. And it was a stupid reason.

Prime1571468d ago

It didn't favor it. It just didn't get the negative reviews that you thought it was going to have and went on to say that he couldn't see the differences.

It still stands that some people can see the differences (especially PC gamers) and most of us will in the course of the next few years as our eyes start noticing the differences from ps3/360 generation to the new generation.

+ Show (2) more repliesLast reply 1468d ago
rela82me1468d ago

"There has been much discussion online in recent weeks about resolution issues affecting PlayStation 4 vs. Xbox One titles. It's been confirmed that the PlayStation 4 version runs at a native 1080p, but the Xbox One version is upscaled to 1080p from 720p. I played Call of Duty: Ghosts extensively on both next-gen systems on several televisions of different sizes, and saw no differences between the two versions. The experience was virtually identical on both consoles throughout the duration of my play time. If you own both consoles and are deciding which version of Ghosts to get, I'd recommend simply going with whatever console your friends will be playing on."

That is interesting, that is like the 3rd review I have read that said that. If they have to lower the resolution to make the game more stable I would take XO version any day.

Prime1571468d ago

I don't get how any of that review said, "take XO version any day."

finbars751468d ago

Looking more and more like IGN in sonys pocketbook. LOL. Think about it,They did a fair comparison and now all the Xboxone fanboys are upset and coming up with some silly conspiracy. They already warned everyone weeks ago about the difference. The fact that the day has finally come is really bringing out the spears from MS gamers. Gameinformer isn't going to say hey the pS4 version is better then the Xboxone version or vice versa. There owned by Gamestop/Ebgames. They want to sell as many games as they can on both consoles not on just one. They would lose sales like crazy if they where only selling one version of it on one console. The more that are bought on both consoles the better for them.

mistertwoturbo1467d ago

Bwahahahahahaahahah

Only a matter of time before someone claims Sony paid them off.

Except the truth that they aren't as blind as we thought they were and saw the difference between 720p and 1080p.

B-radical1467d ago

Infinity ward did a terrible job on both next gen consoles case closed either have better gameplay (x1) or either have better graphics (ps4) when it comes to ghost....

+ Show (2) more repliesLast reply 1467d ago
DEEBO1468d ago

What happen to the blades grass,blurry picture argument oh i forgot can't upset
MS lol.
who cares greatness will be on 11/15
remote play locally co-op no more split screen yes!

Nujabes_1468d ago (Edited 1468d ago )

You see how stupid you guys look? First comment is an Xbox fanboy and the second is from a PS fanboy. You guys look pathetic saying things like "revolution is near" and "jump in!"

Just stop this and enjoy gaming.

u got owned1468d ago (Edited 1468d ago )

"...second is from a PS fanboy. "

I hope your not calling me a PS fanboy because you'll be highly mistaken. I a fan of games, buddy. if you are not then never mind ;)

Nujabes_1468d ago

I'm talking about comment number #2 from DEEBO

ma1asiah1468d ago (Edited 1468d ago )

Well well I guess Polygon is not the only who is struggeling to notice a difference in respect of visual parity despite one being 720p upscaled to 1080p and one being native 1080p

"There has been much discussion online in recent weeks about resolution issues affecting PlayStation 4 vs. Xbox One titles. It's been confirmed that the PlayStation 4 version runs at a native 1080p, but the Xbox One version is upscaled to 1080p from 720p. I played Call of Duty: Ghosts extensively on both next-gen systems on several televisions of different sizes, and saw no differences between the two versions. The experience was virtually identical on both consoles throughout the duration of my play time. If you own both consoles and are deciding which version of Ghosts to get, I'd recommend simply going with whatever console your friends will be playing on."

Here is the statement from Polygon just in case others have not manage to read it:

http://www.polygon.com/2013...

The two versions look nearly identical. Viewing the Xbox One release next to the PS4 , I had difficulty telling them apart. It's possible that the PS4 version looked somewhat sharper, but that may have just been my imagination after confirming the hard resolution difference. The next-gen releases of Call of Duty: Ghosts are so close together that gun to my head, I'd have no confidence in being able to discern which version was which — at least, while the two are standing still.

The Xbox One release's framerate was far more noticeable. As mentioned in the initial review, Call of Duty: Ghosts suffers from consistent framerate drops on the PS4, especially during multiplayer when action got especially hectic. The Xbox One version suffered no such drops, maintaining a steady 60 frames per second throughout.

Here is another one from IGN though this one is in respect of a stable frame rate not visual parity.

http://www.ign.com/articles...

This is possible, in part, because of cross-generation, cross-platform feature parity. Character customization, maps, dynamic events, weapons, gametypes, and constant 60fps multiplayer framerates are ubiquitous across current- and next-gen platforms. The biggest variations between platforms falls upon visuals and player counts. On the current-gen versions Ghosts looks nearly identical, though I did encounter occasional framerate issues during the single-player campaign on PS3 and PS4, whereas my time with the Xbox One version was stable throughout.

* Also of note though in the IGN article they do say that the PS4 version does look a bit sharper and crisper than its X1 counterpart....they also say that the X1 does not suffer from instances where the game drops in frame rate that the PS4 has been noted as suffering from especially in the campaign...Maybe its just me who knows but I call that a balanced article not a reviewer swaying more towards one over the other.

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