100°

AMD Kaveri APU Showcased, Has Double The Performance Of Intel 4770K With GeForce GT630

DSOGaming writes: "AMD's Developer Summit is currently underway and yesterday the company showcased its new APU, the Kaveri. AMD's Kaveri - the A10-7850K - was put against an Intel i7-4770K paired with an Nvidia GeForce GT630."

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Wikkid6663817d ago

Nice! might have to switch back to AMD.

Saviour3817d ago

it's just graphics performance which it do better, intel cpu crushes Amd cpu's. and on pc no real gamer use apus.

fossilfern3816d ago

Not true AMDs APUs are great if your one a strict budget and the GPU on the APU can be crossfired with a discrete GPU. Also Intel CPUs dont crush AMD CPUs look at games like BF4 which are multi thread aware AMD keeps up with Intel CPUs that are priced considerably higher.

DeadlyFire3816d ago

Intel's graphics on their CPU just doesn't function like AMD's does. They are lacking GPU experience.

AMD is planning to use its APUs against Intel as Intel is building the same thing, but have lack of experience in Graphics so their CPU still functions most of the time as a CPU alone. Intel's 4700 series CPUs should have Intel 4600 series graphics on the CPUs. That Plus GT630 can't perform against AMD's APU. Is a big problem for Intel in the future if they don't fix it. http://www.anandtech.com/sh...

AMD can use APUs to set them back on top. As NVIDIA goes into APUs, Intel's APUs are already out there. Just not quite up to par with AMD. It will be interesting to see what NVIDIA's APUs do on ARM.

ABizzel13817d ago

Not bad at all for a low cost AIO APU.

Brazz3817d ago

3 years from now > AMD APU surpassing Ps4/X-1 and becaming a very good, and cheap, option for Pc gaming! The age of "you need a gigantic Video card, a crossair 550-750W power supply and a good cooler to play this" will soon be over, and this is good to pc gaming! because a easier to build rig means more pc gamers to come! think about this! you can have a good pc, whit more power than a console, whit just a good mother board, memory, HD and a APU (no need to especial power supply, no need for a expensive card that make your rig hot as helland no need for 2-3 coolers on the tower)

RegorL3817d ago

Will happen sooner!

Anyone remembers the time when the 387 floating point processor was an external chip? It moved onto the CPU chip.
Now GPUs will make the same journey.

Little point in having more than 8 CPU cores, a lot of reason to have enormous floating point performance with low latency to tap into even on non graphics related applications.

DeadlyFire3816d ago (Edited 3816d ago )

Well you can still buy high power cards + APU power in the future. I don't think it will kill graphics card buyers, but it likely will bring in a new crowd of casual buyers as they don't have to look up hardware anymore to get started with PC gaming.

Just think about when multiple APUs can come on the same die in the future when we get down to even smaller CPU dies. Maybe an APU grid CPU one day. :)

Computersaysno3817d ago

Hooray! APU faster at graphics than a crap graphics card nobody would use alongside a top class CPU.

Congratulations on another pointless comparison.

Why don't they just compare it to an AMD FX processor and a low end AMD card instead? Oh, because they are trying to reflect a win against their rivals with a set up nobody realistically would have

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100°

Make your next GPU upgrade AMD as these latest-gen Radeon cards receive a special promotion

AMD has long been the best value option if you're looking for a new GPU. Now even their latest Radeon RX 7000 series is getting cheaper.

Father__Merrin2d ago

Best for the money is the Arc cards

just_looken2d ago

In the past yes but last gen amd has gotten cheaper and there new cards are on the horizon making 6k even cheaper.

The arc cards are no longer made by intel but asus/asrock has some the next line battlemage is coming out prices tbd.

Do to the longer software development its always best to go amd over intel if its not to much more money even though intel is a strong gpu i own 2/4 card versions.

330°

Nvidia DLSS 3.7 drives a further nail in the coffin of native performance

Nvidia DLSS 3.7 is the latest update to the long-running AI upscaling technology, and it further shows native performance doesn't matter.

DustMan12d ago

I think hardware development is at a point where they need to figure out how to draw less power, These beefy high end cards eat wattage, and I'm curious if using DLSS & AI in general will lower the power draw. It would seem like the days of just adding more VRAM & horsepower is over. Law of diminishing returns. Pretty soon DLSS/FSR will be incorporated into everything, and eventually the tech will be good enough to hardly notice a difference if at all. AI is the future and it would be foolish to turn around and not incorporate it at all. Reliance on AI is only going to pick up more & more.

Tapani12d ago (Edited 12d ago )

DLSS certainly lowers power consumption. Also, the numbers such as the 4090 at 450W does not tell you everything, most of the time the GPU stays between 200-350W in gameplay, which is not too different from the highest end GPU of 10 years ago. Plus, today you can undervolt + OC GPUs by a good margin to keep stock performance while utilizing 80% of the power limit.

You can make the 4090 extremely power efficient and keep 90% of its performance at 320W.

However, in today's world the chip manufacturing is limited by physics and we will have power increases in the next 5-10 years at the very least to keep the technology moving forward at a pace that satisfies both businesses and consumers.

Maybe in 10 years we have new tech coming to the markets which we are yet to invent or perhaps we can solve existing technologies problems with manufacturing or cost of production.

On the other hand, if we were to solve the energy problem on earth by utilizing fusion and solar etc. it would not matter how much these chips require. That being said, in the next 30-40 years that is a pipedream.

MrBaskerville12d ago

I don't think fusion is the way forward. It will mosy likely be too late when it's finally ready, meaning it will probably never be ready. Something else might arrive before though and then it becomes viable.

Firebird36011d ago

We need to stop the smear campaign on nuclear energy.
We could power everything forever if we wanted too.

Tacoboto12d ago

PS4 Pro had dedicated hardware in it for supporting checkerboard rendering that was used significantly in PS4 first party titles, so you don't need to look to PC or even modern PC gaming. The first RTX cards released nearly 6 years ago, so how many nails does this coffin need?

InUrFoxHole12d ago

Well... its a coffin man. So atleast 4?

Tacoboto12d ago

PSSR in the fall can assume that role.

anast12d ago

and those nails need to be replaced annually

Einhander197212d ago

I'm not sure what the point you're trying to make is, but PS4 Pro was before DLSS and FSR, and it still provides one of the highest performance uplifts while maintaining good image quality.

DLSS is it's own thing but checkerboarding om PS5 still is a rival to the likes of FSR2.

Tacoboto12d ago

Um. That is my point. That there have been so many nails in this "native performance" coffin and they've been getting hammered in for years, even on PS4 Pro before DLSS was even a thing.

RaidenBlack11d ago

Don't know what's OP's point is either but ... checkerboard rendering was good enough for its time but in terms of image quality its wayy behind what's DLSS 3 or FSR 3 is currently offering.
The main point of the article and what OP missed here is that DLSS 3.7 is soo good that its nearly undisguisable from native rendering and basically throws the "its still blurry and inferior to native rendering" debacle, (that's been going around in PC community since 2019), right out of the window.

Einhander197211d ago

RaidenBlack

DLSS is as i said a different thing from FSR and checkerboard.

But you're talking about FSR 3 which probably is better than checkerboard, but FSR 3 has only started to get games this year, so checkerboard which was the first hardware upscaling solution was and is still one of the best upscaling solutions.

Give credit where credit is due, PlayStation was first and they got it right from the get go, and PSSR will almost certainly be better than it will be given credit for, heck digital foundry is already spreading misinformation about the Pro.

Rhythmattic12d ago

Tacoboto
Yes... Its amazing how many talekd about KZ2 deferred rendering, pointing out the explosions were lower res than the frame itself..
And of course, Then the idea of checkerboard rendering, not being native....
For sure, maybe this tech makes it minimal while pixel counting, but alas, seems performance and close enough , and not native now matters.....
I want to see it run native without DLSS.. why not?

RonsonPL12d ago

Almost deaf person:
- lightweight portable 5$, speakers of 0,5cm diameter are the final nail in coffin of Hi-Fi audio!

Some people in 2010:
- smartphones are the final nain in the console gaming's coffin!

This is just the same.
AI upscalling is complete dogshit in terms of motion quality. The fact that someone is not aware of it (look at the deaf guy example) doesn't mean the flaws are not there. They are. And all it takes to see them, is to use a display that handles motion well, so either gets true 500fps at 500Hz LCD TN or OLED (or faster tech) or uses low persistence mode (check blurbusters.com if you don't know what it means) also known as Black Frame Insertion or backlight strobing.

Also, image ruined by any type of TAA is just as "native image" as chineese 0,5$ screwdriver is "high quality, heavy duty, for professional use". It's nowhere near it. But if you're an ignorant "journalist", you will publish crap like this article, just to flow with the current.

There's no coffin to native res quality and there never will be. Eventually, we'll have enough performance in rasterization to drive 500fps, which will be a game changer for motion quality while also adding other benefit - lower latency.
And at 500fps, the amount of time required for upscalling makes it completely useless.
This crap is only usable for cinematic stuff, like cutscenes and such. Not for gaming. Beware of ignorants on the internet. The TAA is not "native" and the shitty look of the modern games when you disable any TAA, is not "native" either as it's ruined by the developer's design choice - you can cheat by rendering every 4th pixel when you plan to put a smeary TAA pass on it later on. When you disable it, you will see a ruined image, horrible pixellation and other visual "glitches" but it is NOT what native would've looked like if you'd like to honestly compare the two.

Stay informed.

RaidenBlack11d ago

Main point of the article is how far DLSS has come with v3.7 since 2018. If this is what we're getting already, then imagine what we'll get within next ~3 years. Yes parity will obviously be there compared to the then native rendering tech but it'll slowly narrow down to the point it'll be indistinguishable.
Something similar is like the genAI Sora ... AI generative videos were turd back when they were introduced (the infamous Will Smith eating video) ... but now look at Sora, generating videos that just looks like real life.

11d ago
Yui_Suzumiya12d ago

How much VRAM is standard today? My laptop has a 1080p QLED display but only an Intel Iris Xe with 128MB of VRAM. I currently do all my gaming on it but certain titles do suffer because of it. I plan on getting a Steam Deck OLED soon to play the newer and more demanding titles.

purple10111d ago

Maybe better to get a budget gaming laptop and link a dualsense to it

= Portable console with far better graphics than a steam deck! + bigger screen and able to use it for work / etc

80°

Frustrating Intel Raptor Lake CPU issues cause mass refund requests from frustrated users

The frustrating Intel Raptor Lake CPU issues continue to make their presence known, this time in the South Korean gaming community.