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Submitted by Sarobi 819d ago | article

Digital Foundry vs. Dead Rising 3

Confirmed with surprising openness to be running at a straight 720p resolution at 30fps, Dead Rising 3 has much to prove to early Xbox One buyers. While many will be looking for evidence of a generational shift in terms of graphics and performance - ideally both - it's clear that development of this game has perhaps not been been as smooth as Capcom Vancouver would have preferred (Dead Rising 3, Xbox One)

bicfitness  +   819d ago
720p and struggles to maintain 20 FPS - dips to the low teens at times. A 360 port to boot. The "feel" of next-gen folks.

Not sure how people are still defending the decisions the suits at MS made for this $500 turkey. The (weak) hardware is clearly to blame and I wouldn't expect the forecast to improve all that much over this gen.

Edit @ below: It began development on the 360 and all the assets and such were ported to this gen. I would consider this a port. Google the development history yourself.
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mhunterjr  +   819d ago
It's not a 360 port. They decided to make an xb1 game during the prototyping phase. It's a launch game. Launch games are often rough. The sky isn't falling.
Septic  +   819d ago

"With Battlefield 4 on Xbox One, the drop to 720p opened the door to 60fps gameplay - Dead Rising 3's big issue is that despite the upgrades, the feeling in terms of refresh and response often feels very much like a poorly optimised current-gen title."
mistertwoturbo  +   819d ago
I'm going to slightly agree here that I think it's a rough and rushed launch title and could need at least 6 more months of development. I mean if the x1 could do bf4 at 720p/60fps, there's no reason this title couldn't do a locked 30fps even with those hardware limitations. I think Microsoft pushed capcom to rush this out for launch just so they have something.
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mhunterjr  +   819d ago
Hmm I listed a bunch of facts and got 21 disagrees...

Developer confirmed it's not a port. Launch games are often rough... What's their to disagree with?

@septic what was that quote supposed to prove? I'm not arguing the game doesn't have issues. I'm just saying itsnt a port, and like many games at console launch, it's rough.
MrSwankSinatra  +   819d ago
actually a lot assets for dead rising 3 were ported over due to capcom hitting a technical wall when it came to the 360 hardware. it may not be a straight port but you better believe that whatever assets they had on 360 were ported over to the X1.
mhunterjr  +   819d ago
@septic I'm not sure what the point of your quote was... In didn't disprove anything I said. Really it just reinforced it. Here are some more for you,

'there's enough here to show early Xbox One adopters a side of the zombie-slaying experience that couldn't be achieved on current-gen hardware. '
DARK WITNESS  +   819d ago
Why didn't they just offload some of the processing to the "Power of the Cloud", then they would have had more power to lockdown the 30fps.

with the "Power of the Cloud" it should be easy as pie for the xbone to deliver on true next gen games... shouldn't it???

Cupid_Viper_3  +   819d ago

Parts of a comment I made 4 days ago on thread regarding this.

"You guys boast that "the power of cloud" allows devs to offload things like AI computations and other taxing stuff to the servers and frees up compute space on the Xbox One. But now all of a sudden, this game is pushing loads of zombies on screen and therefore the resolution and framerate is acceptable.

You guys are going to have to choose which one is true. if 300,000 dedicated servers are helping with the AI, then certainly the number of AI on screen shouldn't mean much, right? "
svoulis  +   819d ago

You want proof? Few Options.

1. Use google

2. Use N4G

I'll make it easier for you :D

"In terms of building the game, we originally developed it on PC and everything we were doing was breaking the bank on [Xbox] 360," Jones said.

I'll translate, it was being built for 360, and then then realized they couldn't push the game more, so they moved it to Xbox One.

My personal opinion is..Microsoft needed launch titles, and forced them to do it.
jackanderson1985  +   819d ago
you yourself are calling it a port... wouldn't the fact it is a port mean that due to the change in hardware from 360 to the X1 mean that they're gonna run into some technical hiccups...
bicfitness  +   819d ago
Assets are developed on PCs, first and foremost before being run through any console development environments. The transfer of that data to an X64 architecture (X1 and PS4) should be smooth as butter: you're porting from PC to PC basically. In some cases - PS4 - it is. Same can't be said for the X1. The engineers screwed the pooch with their RAM configuration and the gimped GPU. You can only get so much performance out of a low-spec machine even in a closed environment.

How many more DF articles do we need before people stop the straw man or pie-in-the-sky theories about why games are performing poorly on the X1? The simplest answer is usually the correct one. Because the hardware can't handle it. Yes, development tools will improve, and developers will learn tricks to eke out more from the creaking hardware. But you can only get so much out of a 7770m (which is basically what the X1 is running if you compare pipelines and specs).

I said this back when the specs were leaked, and anyone who has any sort of PC history could have told you the same. These consoles are essentially PCs (well, laptops), and the X1 is low-range. Period.
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jackanderson1985  +   819d ago
nobody with any sense is denying that the PS4 is more powerful and easier to develop for at the moment but i can't agree with your comparisons to a laptop/pc in any sense... this gen proved that the comparisons between the two are ridiculous, my 05/06 xbox 360 can play a game released today on the 360 no bother... my 05/06 pc struggles to run terraria smoothly they're different beasts altogether.

same applies to those that are thinking the xbox one is always going to be 720p... it's a new gen and the xbox has some tricky hardware to deal with, if after 1/2 years the games are still struggling at 720p30fps then yeah it's a crap console... i'm suspecting 6 months down the line they'll have the drivers and know how to actually use the ESRAM... i don't believe it'll ever exceed the PS4 in terms of raw power but it should be able to hold its own

not fully aimed at you bicfitness
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Mike134nl  +   819d ago
bicfitness is wrigth about development strating on the 360 it was moved to the x1 due to limits of the 360.
Even if it is a launch game we shouldn't give it a free pass on the graphics.
That said it has compelling next gen features in including no load times and huge amount of zombies. From the previews it seems as a fun game to play. It shouldn't be a deterrent to buy the game watch some preview play-throughs and base your buying decision on that.

I do admit expecting graphics not to improve after the launch titles does show bias. Xb1 seems to be shapping up quite nicely with its current launch titles.
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deputyspade  +   819d ago
They said it was dropping in as low as 16fps at times. This is gonna get ugly!
GarrusVakarian  +   819d ago
Wow.....i know graphics aren't everything but 720p and dips below 30fps is NOT acceptable with a next gen game, regardless if its a launch title.

How can they not lock it at 30fps? Pathetic.
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Mr Pumblechook  +   819d ago
Stop all the hating. The interface is native 1080p.

"What native resolution is Dead Rising 3? Josh Bridge: 720p. And I'm really happy with that, with the sheer amount of stuff we have in an open world game locked at 30fps, that's just brilliant. Of course our UI (user interface) runs at 1080 native on top, but no, we're a 720p game locked at 30fps."
imt558  +   819d ago
It was a 6 days ago.
bicfitness  +   819d ago
I can't tell if your post is sarcasm or not. Also, a crisp HUD laid over a jaggy, pop-up filled, pixellated mess (not I'm not being dramatic, look at the direct capture screens), isn't really doing the game any favours either.
sigfredod  +   819d ago
Ouch!, so much for your next gen title
AlexanderNevermind  +   818d ago
Nothing else need be said..... SMH
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Ezz2013  +   819d ago
""720p and struggles to maintain 20 FPS and drop to 16 FPS""

and the game doesn't look even great
this is just wrong
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ExitToExisT  +   819d ago
What i hate most about console gaming is that they say a game is 30 fps but at most of the action packed scenes the fps is around 15-20 fps.

Same applies to current gen games like GTA V where i had to stop playing it because of the extremely poor fps.

Soc5  +   819d ago
Lol "500 dollar turkey"

This also goes to all the clowns who keep saying "what, do u count the lines?"
Or "upscaled 1080p looks the same"
From digital foundry:
"Our captures show the game upscaled to 1080p by the Xbox One - with results that are expectedly unkind to thin objects and flickering alpha elements like trees or fence-work. It's a bit of a disappointment in this sense, and continues to dangle a question mark over the capabilities of the console's hotly contested specs when it comes to titles striving for full HD."

Lets Stop making excuses for Ms I'm pissed too, I was hoping for more but have to admit it has been a rushed crappy launch. They should have performed better, by being better prepared, and preparing their partners, and not getting caught with their pants down by Sony launching earlier than expected. Not to mention the debacle of the reveal.

Edit I just read a quote where they said it was locked at 30 fps I guess it's not "locked" at 30 fps if its dipping into the 20s. Wow things are only going to get worse once xb-one launches. MS execs are in denial, they might be thinking once it launches everything will start to be better, but it's looking like even though this is hard to believe, but it's going to get much worse.

Especially when all those bratty kids start thinking " what did I pay 500 dollars for?
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TheXgamerLive  +   819d ago
First i agree they used an old engine for this and even though enhancements its old, however its in no way a 360 port. Its still an incredible game and the final gold release will have a steady 30fps.
The team took a great and fresh open world approach and it looks easily next ven and the most fun possible of the new gen titles.
phoenix_dusk  +   819d ago
720p, 20fps. No thanks. :/
B-radical  +   819d ago
agreed was considering picking this up at launch with it will be ryse and forza
DigitalRaptor  +   819d ago
What a complete joke - they should've delayed the game.

This was the only Xbone game I had any interest in due to the open-world fun factor.
B-radical  +   819d ago
this is why 100's of zombies at once shouldnt of been necessary
someoneagain  +   819d ago

"In this interactive environment, thousands of animated, intelligent characters are rendered from a variety of viewpoints ranging from extreme close-ups to far away “bird’s eye” views of the entire system (over three thousands characters at the same time)."


"The GPU tessellation is used to subdivide and displace the characters so that they never look “low-poly” or triangulated and flat. [...] At the highest level of tessellation, a single froblin character can be rendered with as many as 1.6 million triangles!"

Circa 2008.
phoenix_dusk  +   819d ago
Really disappointing considering this is the only Xbone game I'm actually interested. Too bad, Capcom, you won't get my money. I have motion sickness caused by games with subnormal FPS. Anything that is below locked 30fps gives me a headache and nausea. :/
nirwanda  +   819d ago
Must be tough not being able to watch any TV or films without feeling sick.
phoenix_dusk  +   819d ago
I don't get sick with movies or tv. I don't even wholly get it why although it's probably different with games in 3D environment with wacked FPS. I usually avoid any games that are not locked 30fps. Ruins the whole experience.. It's really sucks that I got this condition, I haven't played Tomb Raider ps1 series since I got into the cave and the most I got of that first game was killing bats and wolves. :/ That is probably the worst thing for me as a gamer since I'm a fan of Uncharted.
RevXM  +   819d ago
TV and films are a dead steady 24fps though, and have blur and dept/focus trickery going on.
But some new releases are supposedly 48 fps/Hz.
Heard that the Hobbit is.

Games drop and some even tear.
Im okay with a steady 30, Im forgiving some games for dropping like 5 frames or so every now and then, like KZ2/3.

But next gen title at 720p struggling and rubberbanding between Low "teens" and Low twenties... WHAT?
nirwanda  +   819d ago
Sounds awful, Japanese games were notoriously prone to motion sickness that's why they claim fps could never be popular over there.
For film has a constant frame rate and generally has smooth camera work, I bet you would struggle watching something like the Blair whitch project.
mhunterjr  +   819d ago
If you don't have this issue with movies, I would has to think its the instability of the frame rate that bothers you, not neccisarily the low frame rate. Either way , that situation sucks man, sorry to here it...
dansdooz  +   819d ago
looks fun, disappointing tho should at least be locked at 30.
mistertwoturbo  +   819d ago
It is an bit odd that they can't even get locked 30fps. While yes it has 3x more zombies, it looks like they could do this on current gen hardware.

I dunno I'm getting the feeling its a rushed port.
DigitalRaptor  +   819d ago
This was the only redeemable Xbone game in my opinion, and damn I just can't believe this.

However, I remember so well saying months ago that it was not going to be able to maintain a consistent 30fps, and that it was already bad enough running at 720p. All I was told was that I was a delusional fanboy. I guess you can't always negate what people say, just because you don't like what they're saying .
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90Supra  +   819d ago
What a disaster...

smh @ Capcom...
Goku781  +   819d ago
I agree, 720p and drops down to 20 something FPS, that is not acceptable!
staticdash22  +   819d ago
For Helghan!

Lol sorry that was random.
obliteratorFTW  +   819d ago
"Our captures show the game upscaled to 1080p by the Xbox One - with results that are expectedly unkind to thin objects and flickering alpha elements like trees or fence-work. It's a bit of a disappointment in this sense, and continues to dangle a question mark over the capabilities of the console's hotly contested specs when it comes to titles striving for full HD."

What? I thought x1 has a pretty amazing upscaler which makes 720p better than native 1080p.

Eurogamer must be wrong here.
sigfredod  +   819d ago
IHassounah  +   819d ago
Still buying it no matter what
IHassounah  +   819d ago
It's just amaze me how many zombies are on that screen
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HugoBau5   819d ago | Spam
Gore-Content  +   819d ago
Yea, next gen my ass. Looks like they solely focused on the multimedia aspect of the console that they forgot to maximized what's most important, to run the damn games.
DigitalRaptor  +   819d ago
Yeah for sure. There's no deep focus on gaming going on with the Xbone. Not when they've split their resources so drastically. It seems to me like there's always going to be some major trade-offs.

Forza 5 - makes 1080p/60fps. sacrifices tons content and features.

Killer Instinct - 6 characters. free to play.

Ryse - Pretty graphics. crappy gameplay.

Dead Rising 3 - tons of zombie on screen. terrible frame rate and horrible graphical issues overall.

Captain Picard sums up this whole situation:
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ELCUCO  +   819d ago
Not even Next gen-ish? Pre order cancelled
---stone---  +   819d ago
...and I thought Dan Greenwalt said everyone is using 100% of the Xbox One.

hey but Adam Sessler says no one will no the difference right about resolution? and games are all about fun right, or whatever his diatribe was.

720p @ snails pace is fun, but sluggish... like a wet sponge right?

720p @ 20/30fps is truly unacceptable time around. Its ridiculous.
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I_am_Batman  +   819d ago
Wow they should've definately delayed this game imo. The framerate dips down to an almost unplayable state at some points.
zerogotit  +   819d ago
Its funny how people are ripping the xbox one yet have little to talk about for the ps4. Literally every game for the ps4 is a currrent gen game that looks better. No new "next gen" type game. No i dont want to hear about resogun and octodad (the list goes on with these games). We are ripping ms so bad that noone sees what the ps4 is doing which is nothing (until next year). At least ms is really trying yet all ya care about is 720p (im sure you dont)...pfft lol
I_am_Batman  +   819d ago
Define next gen.
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zerogotit  +   819d ago
Nothing im just in my period
thekhurg  +   819d ago
What are you babbling about?
OrangePowerz  +   819d ago
What next gen type game does the Xbone have? Forza is the same as always, DS3 nothing special, Ryse nothing special and so on.
zerogotit  +   819d ago
And resogun octodad and knack is? What other games, except kz which im sure is not going to better than battlefield, is next gen to you? Hold up let me not make that assumption cause i havent played it yet but im sure youve played all the games you named
OrangePowerz  +   819d ago
I didn't say PS4 has any special games, but you make it out that MS is doing anything special with their games and I don't see anything special games wise that's new and haven't been on either console.
Nujabes_  +   819d ago
Quantum Break, D4, Crimson Dragon, Sunrise Overdrive? If you think these games are nothing special then I can just feel bad for you.
Biggest  +   819d ago
What are Quantam Break and D4? I haven't seen any gameplay or suggestive screens of either.
Crimson Dragon is a 360 Kinect game upscaled for the Xbone. Crimson Dragon is the definition of NOT NEXT GEN. Sunset Overdrive is a Mirror's Edge/Dead Rising mash-up. Oh! And all we've seen is a trailer. How can any of these games be known to you as "special" when they are either ported 360 games, or non-existent games?
OrangePowerz  +   819d ago

First of all he is going on about the PS4 not having anything special until at least year and neither Quantum Break or Sunset Overdrive come out this year.

Plus what have we seen so far of some of those games? Sunset Overdrive showed a CGI trailer without any gameplay. Quantum Break didn`t show a lot either. Quantum Break is actually the only one I can see from those games doing something new and different.

Crimson Dragon doesn`t look like anything new that we haven`t seen before just with better graphics.

As for D4, that one might be very well a cell shaded game similar to Heavy Rain or Beyond Two Souls with the difference being that you use Kinect instead of pressing buttons for the quick time events.

I`m not saying that those games won`t be good games, but he is saying that every PS4 games is just a current gen game with better graphics. From the games we have actually seen more than a few minutes the same applies for the Xbone games.
shivvy24  +   819d ago
I don't mind 720p but having it dip below 30 at 720p is extremely disappointing !
LeCreuset  +   819d ago
Uh, no zero. You don't got it. Sony does this little thing of actually releasing their current gen games on their current gen platforms, their last gen games on their last gen platforms, and their next gen games on their next gen platforms. Just look at the support PS2 still had well into the PS3 cycle, the support PS3 still has, and the PS4 exclusives. You don't get any funny business, like Sony holding out on TLOU and releasing it as a PS4 exclusive.
ABizzel1  +   819d ago
Well the fact that the PS4 is pushing PC games f2p or not at equal fps and resolution as high end PC's goes to show that the PS4 is the only "Next-Gen" console as far as "running games" (graphics, resolution, and framerate).

Killzone: 1080p @ 30fps unlcoked (confirmed 30 - 45)
Warframe: High settings, 1080p @ 60fps
Battlefield 4: High settings, 900p @ 60fps
Blacklight: High / Ultra settings, 1080p @ "highest FPS targeted"
Deep Down: 1080p @ 60fps
Planetside 2: Ultra settings, 1080p @ ?? fps

It's proven itself
obliteratorFTW  +   819d ago
They should have rendered the game in native 480p and should have upscaled it to 1080p( because 480p is superior to both native 720p and native 1080p) to make frame rate locked at 30.
Maxor  +   819d ago
I'm not sure why people are so high on this game. The franchise is garbage. The real zombie jewel on the Xbox is State of Decay and they should start making a nextgen version immediately.
georgenancy  +   819d ago
the fps actually drops to around 16, damn that's a disaster
---stone---  +   819d ago
Spin control might offer up dipping that low from the 20/30 fps as Xbox One new superdooper extra speshul slow motion feature to soak in all the blood splattering goodness.
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nades_all_night  +   819d ago
Haha. Oh my...don't give Capcom and M$ any ideas.
KrisButtar  +   819d ago
We should expect so much better from next-gen consoles than this.
isa_scout  +   819d ago
While I def prefer the PS4 at launch I still don't think this is a big deal. Killzone Shadowfall runs at a unlocked 30fps(which I'm fine with)and it looks beautiful. Meaning it could very well dip into the lower 20s at times to...Of course it atually looks like a next-gen title and has a res of 1080p. There's that of course ;)
GTgamer  +   819d ago
-_- are you sure your a KZ fan because you would know that the SP framrate is now open so it goes from 30-60 fps and doesnt go below 30fps :/.
isa_scout  +   819d ago
If you honestly think that Killzone wont dip below 30fps in really action packed moments your crazy. An unlocked 30FPS means it can slide both ways on the scale, even if it only happens a few times throughout the game it is definetly possible.
By the way I was there for the midnight launch events for both Killzone 2 and 3(bought a special edition Killzone3) and platinumed both titles.Heck my name(N4G&PSN ID are the same) should be an indicator of how much I love Killzone. I have Killzone ShadowFall staring at me from my entertainment center right now just waiting for me to return from the midnight launch.
Just because I think for myself instead of trusting everything a 1st party studio says doesn't mean I don't absolutely LOVE the game. Dead Rising 3 was supposed to run at a LOCKED 30FPS, and we see how that is turning out.
Doubt you like Killzone as much as I do so please go somewhere with that rubbish.
GTgamer  +   819d ago
Well i guess im crazy because yes i think that :/
KingDadXVI  +   819d ago
The frame rate and resolution are related to two factors.

The First is that this game was originally intended for the 360 even if it is not a port the initial development of the game was made under that premise.

The second multiplies the first in that they took something that started development for a last gen console and switch gears mid stream and developed it for a console that they were not as familiar with and is still to this day having tweaks made to drivers and the API.

As has been said many times before you don't ever see the true power of any console in the launch games. What you do get is peeks into what the console will be able to do once the developers get a true handle on programing for it. In this case boat load of zombies on a truly large map with no load times.

First products off of any assembly line seem crude by comparison to the products developed once the teams learn the gear.

As engineers we use what is called a critical path that determines the sequence of events that must happen to have a finished product on time. If any one thing in the critical path changes then delivery of your final product changes. In order to keep delivery on time you have to change other items from the critical path. This all too often means dropping certain item giving you a different product and many times a product that is not as good as intended. That is what appears to have happened in this case.

If you want an analogy think of a racing team deciding to develop a new race car. They start out planning on using a Ford but end up half way through deciding to change over to Chevrolet. They are both cars but don't necessarily handle the same way and you can't depend on all the assumptions you used when you initially started with a Ford to be true for the Chevrolet. Thus due to time constraints you end up dropping certain features that you wanted to make up for the time lost in adjusting for the change to the Chevrolet.

In the end if you like this genre of game it will still be boat loads of fun.
DARK WITNESS  +   819d ago
except it wont be much fun if it's constantly stuttering due to frame rate drops.

What I want to know is so where does the power of the cloud come in with all this mess? (i am sorry, I just can't help myself right now)
KingDadXVI  +   819d ago
I agree that the frame rates do not sound good. However they do not claim that this is the final build of the game either. So we really don't know on way or the other whether these issues are going to be resolved before release. Maybe they won't.

The only point I am making is that at the end of the day this is a launch game that started development as a 360 title and was switched to a launch title. This will inevitably lead to it not being optimized for the Xbox One.
jamsam360  +   819d ago
Allot of launch titles that are not 1080P are not utilising the e-sram! It was said by arstechnica! The hardware is not to Blame it is the time constraints and late tools from Microsoft! So i would not worry about it at all! Once developers start getting a hang of e-sram and tools things will look up!
nades_all_night  +   819d ago
Lets say that this is true...then can you please explain why someone should drop $500 for what a console can hypothetically do in the future, instead of $400 on a console that can do it now? I understand that consoles "get better" over time, but don't you think its a little foolish to purchase something on the premise of "It can't do it now, but it could do it in the future" ? If this is the first time that anyone apply's that logic to an electronic purchase, then I can understand and totally see their mindset, but if this isn't their "first rodeo" then I just can't wrap my head around it. I want it to be known that I would NEVER tell someone how to spend THEIR money, all I will say is, I've bought electronics/technology several times before on a PREMISE of what they COULD do in the future, and trust me, they were almost always foolish purchases that I made.
KingDadXVI  +   819d ago
The answer to that is pretty simple. People happen to like Xbox games and in a lot of cases really like Xbox Live. If people went by your logic then we would still live in caves with bear skin underwear because it does not make sense to attempt to develop agriculture, electricity, cars because it takes time for develop the full capabilities of such items.

Xbox Live was a complete shift in online gaming by only using broadband during a time when dial up was standard. No one likes change which is why you always have detractors. But the majority of people love that same change after the fact.

As far as your purchase history goes all I can say is so what. Does that mean you go hide under a rock somewhere and live with the status quo for the rest of your life? I happened to prefer HD-DVD to Blu-Ray. It was a better and more advanced technology but market forces drove it in another direction. I got over it.

That being said this is a whole different kettle of fish. The console is not going away, the developers are not going away, and the customers are not going away. This all means that unlike the HD-DVD the developers will continue to work at learning how to use the Xbox One hardware properly and MS will continue to develop their tools to make it easier for those developers. Contrary to popular belief there are all kinds of people who love to be on the cutting edge of technology and want the absolute latest gadgets even if there are still bugs to be worked out.

That coupled with the fact that people happen to love Xbox Live and love many of the games that end up on the Xbox platform. When I buy something I buy it because it offers something that I like and also because it offers potential to get even better as it matures.

It is up to each buyer but that is the explanation that you are looking for.
jamsam360  +   819d ago
It can do it now but developers did not have time to implement it. Or chose not to. I am only frickin talking about the hardware as of now. You went beyond what I was even saying. People like you need to stop making stuff out of nothing.
Biggest  +   819d ago
jamsam360 said: "It was said by arstechnica!"

Arstechnica also allowed one of their writers to make the argument that 720p is the point of diminishing returns and that 1080p isn't much better so. . .

Why would you "quote" them?
edonus   819d ago | Spam
Mogwai  +   819d ago
thank gawd they delayed watch dogs to give it the polish and release it deserves....if only these guys had followed suit.
Still would be fun running around with another player in co op but this game for me will be picked up when its old and cheap.....which is also the when ill get an xbox one.
SlapHappyJesus  +   819d ago
Hitting close to 20 frames at points would be pretty much unplayable for me.
As promising as this game is, I will have to give it a pass, I think.
Wasn't exactly planning on grabbing a One any time soon and I can always hope this still ends up on the PS4 or PC with much better performance.
Sadist3  +   819d ago
I think if the X1 was responsible for games running at 720p native, then no game should run at 1080p. But we all know there are games running at native 1080p, which means this is a developer issue. Is the fact that Battlefield 4 runs at native 900p on the PS4 a console issue? No it's not, it's a developer problem. Every game doesn't run at 1080p on the PS4, every game doesn't run at 720p on the X1, so it's obvious that it's not a console specific issue. People need to smarten up, stop blaming consoles for the resolution output because you just sound foolish. It depends on how easy the console is to develop on, and how much time you have developing a game.
BattleTorn  +   819d ago
I played a bit of (my free copy, from Best Buy Canada) Call of Duty:Ghosts last night.

All I could think throughout the game was "why would anyone waste resources importing this to next-gen?"
deadfrag  +   819d ago
Another POS!If its not ready that is not just delay!Microsoft is rushing every thing out the door,thank god for this news so people that are smart dont get rip off!
BattleTorn  +   819d ago
"20FPS is unplayable" - tons of people

You guys realize that these dips are most likely during explosions, and possibly when your player can't even move.

I've seen more than enough footage of this game to justify my purchase of it.
#28 (Edited 819d ago ) | Agree(1) | Disagree(1) | Report | Reply
CramShaft  +   819d ago
I'd have to agree. The dips in FPS at 720p...not great news, but from all the recent gameplay footage I've seen this game still looks like some zombie slaying fun. Next-gen title or not.
Ulf  +   819d ago
Open world games are usually CPU bound. The number of ragdolls in this game would even bring an i7 down during explosions, etc.

I'm not surprised at the frame rate, or the resolution. They aren't as rough as some technophiles, who would have us play indie side scrollers, or canned experiences like CoD, to get 1080p/60fps -- would have us believe.

I'll be getting it because the experience will be unique, and fun. Crazy talk, I know.
#29 (Edited 819d ago ) | Agree(3) | Disagree(1) | Report | Reply
ma1asiah  +   819d ago
Funny I have just watched an hours worth of continuous DR3 gameplay over at this site


Not once did I see a dip in the frame rate, or any issues that would have me screaming WTF!!!!

After the BF4 X1, PS4 screen visual comparison debacle the once respected members of Digital Foundry are quickly starting to loose credibility with me.

With just over a week to go I am going to reserve judgement for when i get to play this and many other games myself.

Gaming site's such as this one, though trying very hard to showcase something from a technical standpoint are coming off more times than not as opinion and very subjective especially when other sites say otherwise or have actual footage that shows things looking very differently.
ma1asiah  +   819d ago
I see I have a disagree well let me show just how credible they are...

They mention that DR3 started out as a X360 title, read the article if you don't believe me. However this is false.

"Jones has clarified his earlier comments in a statement to OXM - apparently, Dead Rising 3 was never formally prototyped on Xbox 360. "The goals we set ourselves for Dead Rising 3 were just not possible on the current systems. We knew it would have to be a next-gen game and Microsoft was supportive of the idea."

Even in this article it supports the fact that this game was never developed with current gen consoles in mind -

"Dead Rising 3 wasn’t always destined for a next-generation launch admits Bridge, as it was only part way through the game’s development that Microsoft approached them to bring the game to Xbox One – after it was initially on just potentially next-gen specced PCs."

Here is another article that debunks that assumption as well.

Dead Rising 3 was such an ambitious undertaking from the team at planning stages that it almost wound up on PC only.

“We targeted high-end PC at the start, and then we partnered with [Microsoft] and started trying to figure out how we can get this on console. When we started this years ago we knew we wanted to push the bar and just go as far as we could.”

Why are some other sites claiming that the game runs silky smooth at a locked in 30 fps and yet this site states that at times it dips to 20 fps.

From what I hear they are all playing on the same review builds so why so much conflicting feedback.

Like I said before the game releases next week with the X1 at launch, if their claims are correct, with which at this stage I am highly skeptical then reviewers and gamers alike will be testifying as much.

Yet for now I will hold out judgement until I have played through it myself.

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