Christine Arrington, senior analyst in the games group at IHS talks about cloud gaming and its implementation.
I think a good point is hit in this article. While yes, thinking that they could offload to the cloud currently is completely bogus, in a few years it may be more feasible. I think it's simply too soon for Microsoft to be touting their cloud processing capabilities. It's not feasible now, so don't brag about it till you can actually do it. While yes, it may be something they can do well in the future, they should've focused on the things their console is currently capable of. Then comes the point, "Well if they did that, the disparity between the One and the PS4 would be seen even more clearly." My answer to that is, yes, and that's their fault.
Just found out Sony will be listening and watching your text ala nsa.
@ExDexteraDomini Buzz words here are "Completely Bogus" and "Not Feasible" my friend! First she says it's completely feasible, second however she believes the cost is high for MS. If this has been MS's plan from the drawing board, I think they are in a better position to achieve this that Son'y, since their idea of cloud is only streaming and social integration. I'm curious as to how far down the road MS is with this technology, obviously farther that Sony due to infrastructure. Thought's pleas
I agree I think it may indeed have been MS's plan from the drawing board, and that they are in a better position to achieve such, because of their greater resources. I also do think that Sony could easily pull off the same thing. For the next year at least, it's not something feasible on the scale which they claim it to be. That is my point, it's just too soon to count as a selling point. I like Microsoft, and I like their product, that's why I'm buying it, but I still think their effort to flaunt the 'Cloud' in advertising the One is premature.
Thanks for the response, I agree that this was never going to be a launch feature for the masses, however I think that MS's window for this is closer than either of us think. My reasoning behiond this is looking at the scale and shear size of the X1 live system. MS Designed, build and tested it, not to mention that they own the entire infrastructure. You see this is where Sony hits a hurdle, they don't have the infrastructure right now. Yes they boight a streaming service to cover backwards compatability and to show off their commitment to cloud, which isn't too shabby at all. The problem they face is two fold; 1. They need to build a dedicated infrastructure which is many years in the making or rent one (which eats into the profit they make from PS+ either way too expensive) 2. They need to use software to handle the lack of hardware for cloud computing as they didn't include it in the original design. Problem is Sony and software just don't mix. Now I'm not saying for a second that Sony will fail to bring to market a decent solution in this area. What I am saying is that MS have planned for this from conception added hardware and engines to handle this down the line and have already invested monstrous amount of money and years of investment to get where they are. Personally I think that between the two in this particular feature set, I'd go with MS and sooner rather than later. But I suppose time will tell. I'm curious what you think?
I'm still not clear on how the cloud works for xbone. if in a game like Forza the AI is handled by the cloud, does that mean the game won't function properly if not connected to the internet? can someone smarter than me please explain? if the cloud makes the system more powerful, then logic tells me it's not as powerful when not connected. no???
Love when Xbone gamers say "with the power of our cloud". Lol please you're new Next Gen console can't even handle LAUNCH games at 1080p 60fps. So what's going to happen when games start getting more advance 2 to 3 years from now ?
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