GS:BioShock Infinite's ending implied an endless multiverse of possibilities. Infinite men. Infinite worlds. Infinite stories of oppression, self-discovery, and redemption to tell. Columbia itself is an intriguing place soaked in history and delusion, with a lifetime of tales its citizens might have told. Rather than telling those tales, Irrational Games focused on a flawed what-if scenario and crafted an equally flawed story to fit it. Burial at Sea seems a prime example of the tail wagging the dog, and the result is an adventure with fantastic sights and sounds that don't come together in a meaningful way.