Electronic Arts CFO Warren Jenson has warned that PlayStation 3 units will be hard to get hold of in the US this Christmas following the console's launch on November 17.
In a conference call Jenson said, "We're thinking that with PlayStation 3 in North America, the [shipment] range is probably 500,000 to 800,000." Sony has previously stated it plans to ship 2 million consoles to the US and Japan by the end of the year.
Jenson observed that the middle of EA's predicted range is "approximately what Microsoft sold last year on the Xbox 360" - adding, "I think from a consumer standpoint, it's probably going to be as challenging to find a PlayStation 3 this year as it was to find an Xbox 360 last year."
EA also predicted that between 900,000 and 1.4 million Nintendo Wii units will have shipped in North America by the end of 2006. The publishing giant put the figure for Europe at between 200,000 and 900,000 units
Plenty of unforgettable games have completely messed up their players throughout the years, all the way back from the PS1 days to the dark recesses of the modern internet.
With so many games fighting for players' attention and interest losing out over time, time sink games are at risk of eventually losing steam.
It was worrisome to begin with.
It's a niche genre with only a handful of hits that can stand the test of time.
Only a few will catch on. You need a perfect storm to be successful in GaaS and a bit of luck on top of that. But a potential cash cow will keep them trying and some will go out of business because of it.
Helldivers 2 manages just fine…
Keep production costs low… don’t just make custscenes until the mechanics and enemies are perfected first.
Make so much content that you can drip extra content for years, and the game already feels complete without them.
Most importantly: make weapons, enemies, levels, and mechanics that will stand the test of 1000 hours. This might require more devs embracing procedurally generated leveled, which I think separates Helldivers 2 from Destiny’s repetitiveness.
Nameer from eXputer: "Some exceptions aside, I don't think the battle pass is a net positive for gaming with how they're implemented in most live service titles."
I like the way Helldivers 2 does battle passes. It allows you to make purchases on each level of the battle pass and gives you the option of choosing which item to unlock first. The more purchases you make using medals the further you progress. There is no timer and you can earn medals towards purchasing stuff via personal orders and Major orders.
I haven't played much live service games that have battle passes but I remember some games that have battle passes where you progress through it linearly using an exp system. What makes it really bad is that the battle pass will have like 50 or more levels with the cooler stuff being closer to the end. They also have an in-game shop that sells exp boosters so you can reach the end of the pass before it refreshes. Everyone ilse will have to grind their way through.
battle pass in fortnite is perfect; buy one and it buys the rest for every other season as it gives you more money than the first cost. so 8.50 and season ends with you getting 13.00, it pays for the next and you have some pocket change to save up for cash shop. All of which is optional
"I think from a consumer standpoint, it’s probably going to be as challenging to find a PlayStation 3 this year as it was to find an Xbox 360 last year."
EA is making up for the PS3 shortage by raping everyone on the 360 marketplace charging for stuff that should already be in their games. I guess $60 or $70 bucks per title isn't enough.
Lets face it, I am in the U.K. and by March 2007 launch here there will still be people in the U.S. that have not got there hands on a PS3 yet, so we are all in the same boat, and most will be without this console until around April/May 2007 at best. Only the select few who have preordered or who are just plain lucky enough to there at the right time will see this machine working in their living rooms.
...yep, I would have never thought of that on my own.
they need to worry about makeing there games like they used to, and stop doing predictions. but maybe they are makeing more money with there Miss Cleo hotline than with there crapy games