Eurogamer - Making Call of Duty is hard; hard for both Infinity Ward and Treyarch, the two studios Activision charges with sharing the responsibility of producing a new game in the gargantuan first-person shooter series each year.
"Making Call of Duty is hard" Oh no....here we go..
Could you imagine having to Ctrl+C and Ctrl+V for every asset? You'd have to go back to each ModernWarfare and pick the best ones
milking* cod: ghosts, there , fixed
Cut Paste The end...
Don't forget flipping and rotating some of the 3d model assets, that must have taken 12, maybe 24 minutes...
They should have edited this part, Rubin says, "I can't even begin to guess how many multiplayer levels got cut (and pasted). There's probably a good 8-10 on the cutting room floor of levels that didn't make it." Guess those will be coming as dlc. On a more serious note, how come he keeps on bringing up the creation of a new engine?
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