60°
Submitted by G_Hartley_ 530d ago | interview

Making Call of Duty: Ghosts

Eurogamer - Making Call of Duty is hard; hard for both Infinity Ward and Treyarch, the two studios Activision charges with sharing the responsibility of producing a new game in the gargantuan first-person shooter series each year. (Call of Duty: Ghosts, PC, PS3, PS4, Wii U, Xbox 360, Xbox One)

shanic77  +   530d ago
"Making Call of Duty is hard"

Oh no....here we go..
Kevlar009  +   530d ago
Could you imagine having to Ctrl+C and Ctrl+V for every asset? You'd have to go back to each ModernWarfare and pick the best ones
#1.1 (Edited 530d ago ) | Agree(4) | Disagree(0) | Report | Reply
lociefer  +   530d ago
milking* cod: ghosts, there , fixed
Gigaguy777  +   530d ago
...costed $10.
worldwidegaming  +   530d ago
Cut
Paste
The end...
GuruMeditation  +   530d ago
Don't forget flipping and rotating some of the 3d model assets, that must have taken 12, maybe 24 minutes...
miklo84  +   530d ago
They should have edited this part, Rubin says, "I can't even begin to guess how many multiplayer levels got cut (and pasted). There's probably a good 8-10 on the cutting room floor of levels that didn't make it." Guess those will be coming as dlc. On a more serious note, how come he keeps on bringing up the creation of a new engine?

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