220°
Submitted by s8anicslayer 311d ago | opinion piece

The sewer: why are games so fond of flushing players down the drain?

After traversing slums and museums, graveyards and forests in Naughty Dog’s acclaimed survival horror game The Last Of Us, you come to a large metal grate set in a stony hillside, the water cascading from its lip pooling at your feet. (Culture, Dark Souls, PC, PS3, The Last Of Us, Xbox 360)

lnvisibleMan  +   311d ago
La Noire ending. Death by sewer.
#1 (Edited 311d ago ) | Agree(3) | Disagree(14) | Report | Reply
DCfan  +   311d ago
Spoiler.
pandehz  +   311d ago
W TEE EFF!!!?

Was about to play it soon.

What hell is this. First comment and a spoiler.
You s.u.c.k
Ducky  +   311d ago
All adventure games must have sewer levels in order to commemorate Mario.
#2 (Edited 311d ago ) | Agree(3) | Disagree(4) | Report | Reply
AnotherProGamer  +   311d ago
All FPS must have a giant robotic Hitler to commemorate Wolfenstein 3D
Jovanian  +   311d ago
because sewers and tunnels are enclosed spaces that are easy to decorate and render while maintaining a high performance. Its a trick done to make a games graphics seem more impressive than they actually are. games like deep down can only possibly achieve that level of texture quality, framerate, resolution, and particle effect quality by keeping the entire game holed up in a tiny little dungeon
ABeastNamedTariq  +   311d ago
We've only seen, what, one level/section of Deep Down? You can ascertain that the rest of the entire game is like that? How does that work?
ifritAlkhemyst  +   311d ago
Would it be called Deep Down otherwise, barring the obvious double-meaning from its plot?
Irishguy95  +   311d ago
'One level'. You do realize Deep down is procedurally generated right? Don't expect to see anything too different from what you've seen already. Different layouts are all that comes with PG. Elder scrolls Oblivions dungeons are a perfect example

It's been confirmed that Deep down is a dungeon crawler btw.

Would like to site Metro 2033 for this anyway too, another example of the super linear graphics. Linearity complements graphics. Enclosed spaces complement them even more. The tighter the game's focus is the easier it is to make spend resources on those smaller areas
#3.1.2 (Edited 311d ago ) | Agree(0) | Disagree(2) | Report
Bathyj  +   311d ago
I've often wondered this. It's a bit of a pet peeve of mine.
Hazmat13   311d ago | Bad language | show | Replies(3)
Riderz1337  +   311d ago
I love the cut scene when you exit the sewer in the Last of Us. So funny ^^
GunsAndTheBeast  +   311d ago
its like Walt jr and his breakfast
Mr Tretton  +   311d ago
Flynn.
Wni0  +   311d ago
because its easy to design. dark souls was like playing in a sewer for the whole game.
Mr Tretton  +   311d ago
Because it's a mysterious place you never see.
jeeves86  +   311d ago
Probably because you could design this huge sewer system and normal people (sorry, people who don't regularly go into the sewers) would be like "yeah, that's what a sewer looks like, right?" Plus all the other reasons that people listed.

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