343 Industries has been on a hiring spree lately, with six career opportunities advertised in less than a month for the Halo Franchise, and some include interesting elements that give us a glimpse on the future of the series.
probably? If Xbox's biggest franchise doesn't use it then you have some problems Microsoft.
By virtue of dedicated servers, is it not already using the cloud? *insert GTA radio parody: "I'm in the cloud"
I just wish ppl would stop using the term, "Power of the Cloud". It just sounds dumb and uber lame now. *insert Deathstroke voice: "you're getting annoying"
Uber sounds pretty lame as well, if i'm being quite frank. Honestly I don't like the term either though. It fuels the fanboy comments that are along the lines of TEH PWR OF ZE CLAUD. Which got old the day after they announced it. That along with other terms Microsoft has been using, such as Yusef not being able to go 5 minutes without saying, "Watch this magic", "Let me show you Xbox One's magic", or "It's a magical experience".
Or the overused "greatness awaits". God damn did that get old.
Power of the cloud aka Power of smoke and mirrors
Forza and Titanfall already are using the cloud for AI and dedicated servers. So the cloud isn't just a dream. Respawn before they announced Titanfall asked Sony and Microsoft could they provide dedicated servers for next gen. They got no response from Sony, but Microsoft said they could do it. Its largely one of the main reasons Titanfall ended up on the Microsoft next gen platform. Repawn CEO said this so don't be saying Microsoft made this up.
thats really interesting. I'd advise posting a source because sony fanboys will just dismiss it and use the M$ abbreviation
Really, you don't say... so what have they been storing our live data and connecting out games with for the last 9 years... Rain drops?
$ony has something up its sleeve when it comes to the cloud. They usually wait and see what others do, then try and one up it.... I think they will have this thing called the Mist... online dedicated servers that disperses quickly... Greatness awaits! You see, when people do the 'M$' thing, you can do it with $ony too...
You should be banned for writing such bullshit
This "power of the cloud," mumbo jumbo is getting worse than the whole "power of teh cell," from last gen.
"Power teh cell" wasn't rocket science like the cloudzzzzz!!
Probably? They are definitely going to use it and it will be innovative just like previous Halo titles for online gameplay. You can say the same for Forza, Titanfall even Sunset Overdrive.
1) Episodic = Annual iterations? 2) Did anyone say cloud? http://memecrunch.com/meme/...
From now on, when someone says the stupid "PWR OF SE CLLOOAAWWDD" thing, I'm bubbling as immature. We get it, the phrase is stupid. Now get over it.
Cloud Powah !
Microsoft are beating their chest about cloud computing. They might aswell couple it to the Halo bandwagon. Provided the cloud adds to the experience (and I think it will) then this is good news and a really good way to advertise its potential. I don't mind the episodic story thing. Everyone knows Halo will be remade forever, all this means is that they will plan the sequel as the make the current version.
Watching Halo 5 and expecting good things from 343 industries... I played all Halo games on Pc/360 and i have to say, halo is huge! Halo 4 is a bit of a let down, but it's very hard to beat Bungie and the other halo games. Let's see if 343 can do the magic of Bungie in Halo 5!
Really? I thought Halo 4 was pretty awesome. 343i did a really good job picking up the reins from Bungie, which was no easy task. The game looked great, the story was pretty interesting, the new locales and enemies were well designed and the music was very, very good.
The main problem with 4 was the multiplayer balance. Everyone having DMR access from the get go turned it into a COD type game, where getting the drop on someone was game over. Halo 3 gave you time to get away/even the odds. Halo 4 was just bang bang dead. The campaign was great though.
@Hankmoody, I also liked halo 4, but to me the new enemies were quite 'boring' compared to The Covenant. Somehow I felt like I was doing the same battle over and over again, whereas the covenant delivered some more variety. I might have it completely wrong and I just wasn't in a proper mood when playing it. But that was the impression I currently have in my head. Don't know if you understand what I mean?
They didn't introduce enough new enemies and the Covenant were still pretty prevalent in the game. If anything, I found that playing the game on Legendary provided quite the challenge, especially with those Promethean Knights hanging around. I get what you're saying about the battles being somewhat repetitive but they did manage to introduce a fair amount of new stuff.
Absolutely right :) Can't wait for Halo 5 ^^
Oh mystic cloud... Reveal ur power to me...
Something makes me think that "getting more episodic" is a euphemism for "getting the crap milked out of it."
Halo has been using the cloud since Halo 3 maybe even 2
I feel like when we get our hands on the next-gen, we'll look to the 'power of the cloud' and see that it only provides minor enhancements. I feel like it's being way overhyped.
Here is a description from one of the developers with Respawn explaining why they chose Xbox One and not PS4 for Titan Fall. Quote by Jon Shiring an engineer with Respawn: "I personally talked to both Microsoft and Sony and explained that we need to find a way to have potentially hundreds-of-thousands of dedicated servers at a price point that you can’t get right now. Microsoft realized that player-hosted servers are actually holding back online gaming and that this is something that they could help solve, and ran full-speed with this idea. The Xbox group came back to us with a way for us to run all of these Titanfall dedicated servers and that lets us push games with more server CPU and higher bandwidth, which lets us have a bigger world, more physics, lots of AI, and potentially a lot more than that!" The article goes on to explain a lot of the other advantages that the MS Cloud service will provide. This is something that Sony simply cannot provide with Gaikai and won't provide with out spending several billion dollars which they simply do not have. Comparing Gaikai to Azure is akin to comparing a Honda Civic to a Ferrari. Like it or not MS is light years ahead in online technology and that cannot be overcome with out spending tons of money and lots of development time on the part of Sony. This is what happens when a company is losing money, they cannot develop the infrastructure. Until Sony stops bleeding cash like the proverbial stuck pig it cannot compete effectively in the online market. Here is the link to the article from Respawn for anyone that is interested in reading about the advantages that are available to game developers and examples of the benefits to gamers that are provided by MS' Cloud Service. http://www.respawn.com/news... Simply put MS earned over $5.2 Billion last quarter and has over $60 Billion in free cash to spend however they want while Sony posted a loss of $192 Million in the 2nd quarter and is projecting losses for the last quarter and their credit rating is about as low as it can go. If anyone wants I have all kinds of links to the financial health of each company.
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