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Good/Evil replaced by "ideologies" in Galactic Civilizations III, "more flexibility"

Gone are the black and white days of good vs. evil in Galactic Civilizations as Stardock are introducing "ideologies" in their place. Statistically most preferred "neutral or good," said boss Brad Wardell.

The ethical scale was 'limiting' and Wardell prefers the Sith vs. Jedi approach where it becomes a 'matter of perspective'. The sandbox is also more important than campaigns.

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