IGN - "We've put in some quality time with all sorts of Kinect 2 games. Here's what we think."
Very important preview.
Kinect's problem wasn't its ability to detect motion or ability to read your pulse. It problem was that it wasn't fun to use in games. Its not the gaming innovation of the future and it isn't even necessary to play games. Does Kinect 2 fix that?
problem with kinect is that it want to do everything at once. I would rather focus on one or 2 things and do them right. I like the Move because it does the 1:1 tracking well, focusing only on arms movements. Sports Champions was insanely precise, Killzone 3 does the same. Of course games are important but if the tech is broken...
Im not defending kinect, but I did have fun with the kung fu high impact game, Should have been an Arcade title. I also liked the kinect features in mass effect 3, but i dont think its worth it just for those things.
Kinect 2.0's other supplementary features are what really have me excited. Things like: * more comprehensive gesture control- minority Report style * Voice control- the Kinect has some amazing noise cancellation/voice isolation tech. Just coming how, crashing on the couch and saying Xbox On will be so cool. * Profile recognition- playing killer instinct with your mates and you hand over the controller to them and it loads their profile. It almost sounds too good to be true. That is brilliant use of the tech * Facial mapping: importing a 3D model of your face into a game will be brilliant. * Heart-rate monitor: Survival horror games could employ this brilliantly. There is a lot of potential for this tech. Lets hope the tech works as well as MS say it does.
@Septic There is a reason hospital equipment still requires it being hooked up to your skin somewhere. I guarantee the heart rate monitor will be a gimick
@arkard: the heart rate monitor doesn't need to be accurate as long as it is proportional i.e. that it measures relative amounts. @shaun mcwayne: I had a blast playing Kinect Sports and Dance Central. I hope we get more games like that as well. Boxing games like Punch Out would be awesome. I also like the idea of Xbox Fitness and Skyping with a friend.
It works better, but they don't want it either.
Yes it defiantly improves upon the issues present in Kinect however as they mention, we still haven't see the 'killer app' for 2.0 and it's still hard to justify paying the extra money for.
was there ever a killer app for the first kinect? i honestly dont know cause i bought it for my 6 year old and he gave up on it rather quickly. im not burning on it or anything cause people that like to dance seem to dig it. but i dont dance !!!
Dance Central? Facepalms incoming!
lol i guess hangin out with some chicks shakin their ass why you and your buddies have a beer would be fun. kinect ftw lol
There was, but it was flying under the radar. Kinect Sports reportedly sold over 8 million copies. The last figure known for Dance Central was hovering around 3-4 million for the first two games I believe. That is more than some hardcore games do.
The killer app is the free fitness app for a year. Mark my words boys, this will sell. Much like the wii fit craze.
It's problems weren't technical, not having good games was...
Yeah a lot of the first Kinects problems were technical. Trying to get it to pick up body movement,positioning it appropriately,etc. I'm 6'2" and I always had a hard time getting it to track my movements consistently in games.
They didn't actually show video of anyone playing it. When I have seen people actually play it it still looks like it has about a second or so of lag.
For the size of that thing, they should have added a co-processor with it's own memory to give it an edge over the PS4, you know, to give people a reason to have it. Like the great, great, great grand kid of the 32x. Oh well, chance missed.
Kinect 2.0 measures in at 9.8″ x 2.6″ x 2.63″ (Length x Width x Height). The Kinect head (the rectangular part) is 11″ x 2.5″ x 1.5″ (w x d x h) and add the base which is The base is 3″ x 3″ x 1.5″ (w x d x h). so Kinect is not that big compared to its brother the microphone makes it look that way but they did that to improve the audio pick up and any noise from the cpu fan in the back. yes it does have a co processor for the visuals and xbox one has it own dedicated audio processor for kinect and games..
Both comments about the original Kinect's problems are correct. There were technical problems as the technology was not as mature. There also were not any apps or games out there that were block busters that would sell this technology to the whole market. The reason for that is simple and also has two reasons: 1. The original Kinect did not have the fidelity or reliability to be used in the biggest selling games like COD, BF, etc. It simply would not have been in the interest of the developers of those games to spend time and money on developing voice or motion controls that are not reliable in a game that requires the kind of fast reactions needed for those games. It would have pissed people off and hurt sales. With the new Kinect being able to see in all lighting conditions and much better voice recognition and a much lower latency these issues have been dealt with so those barriers no longer exist. 2. The market penetration was not there. Why spend that money on something that only takes in 1/3 of the Xbox Market? This is the main reason for the Kinect being sold with every Xbox One. Now every developer knows not only that the Kinect is there but that if it develops a unique and useful app in their game it can be used by all Xbox One owners but may actually attract additional customers that may not have bought the game before. There may not be a lot of apps yet but the console isn't even in anyone's living room yet either. Give it time.
I agree. I remember the buzz around Project Natal and it lost that buzz when they saw the finished project in Kinect. I do think Kinect was a winner for Microsoft though as it opened the xbox worked to every type of gamer and not just the core market. There were some fun games for Kinect and I was lucky to have the right room setup for mine so some of the more complex games like steel battalion worked well for me but I do know people who had smaller rooms ect and it did not work quite as well for then. That said Kinect 2 looks like it is more or less along the lines of Project Natal and from what I have seen works very well in all types of room settings. I still see Microsoft pushing the 360 and Kinect onto the none core for the next 18 months and hitting the core with the One but as the cost of the console comes down they will of built up a collection of none core games to tempt them to look at the One as an upgrade. Kinect is not a system seller for me but I am looking forward to using it on my xbox one when it turns up in 2 weeks and using it on the TV looks to be a great idea as I use Kinect for NHL Gamecentre on my 360 now and that works well but being able to multi task for me is a big reason of getting the One before I got the PS4 plus I am a Big fan of Forza and KI so I want these two games before any on the PS4.
I used my kinect religiously for Skyrim. Being able to sort through inventory and using powers verbally added a whole new dimension to the gameplay. Switching that stuff on the fly is invaluable. If Xbox can incorporate this feature in most of their games, it will make for great ease of use. It's like the ultimate button.
I hope so, the only way they can justify having the Kinect bundled in, is to have every title use the sensor in some actual "better with Kinect"
I just hope to god that was Microsoft's plan all along. Bundle it in so the developers HAVE to use it.
Yeah I can't wait to see what it does with BF4.
I think that they finally have that killer game this go around and it's made with Beachbody. The new fitness game is appealing to a lot of people.
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