DHGF: Chaos Code takes a lot of great ideas from 2D fighters past and stuffs them into one game, with surprisingly good results, so long as you can overlook its lack of growth and variety in some areas. The game is visually impressive and features a wacky and interesting cast of characters, the audio presentation is mostly spot on, and the gameplay mechanics are accessible to players of all skill levels. The game chooses to use a large amount of mechanics that already worked before instead of trying to implement new, possibly unfriendly mechanics into the game, making the game instantly accessible to anyone who’s seen those mechanics before, and there’s some fun to be had for anyone who finds what the game does to be appealing. However, there’s a lack of overall content and variety to keep the game interesting, between the lack of any kind of interesting narrative, the dearth of play modes and a complete absence of online play. Further, the game feels like something of an artifact of the genre, due to its minimal but ridiculous plot, heavy techno music filled soundtrack, and SNK Boss syndrome, and these elements tend to make the game feel older than it actually is.