Slightly Mad Studios announced today that crowd-powered, AAA racing title Project CARS will be coming to three further gaming platforms in 2014.
Will this game ever officially release, that remains to be seen, lol.
Well we know its not going through development hell so thats good. Regardless this is a good move for Slightly Mad. Beside there's plenty racing games for this gen to keep racing fanatics happy.
nice. this and driveclub will be a good alternative if i ever get bored of GT6, until GT7 comes out (tho id surly get it just for the awesome engine sounds, and driveclub for the social connective feaures). smart move by Mad, looks like they are trying to compete with GT and forza. it doesnt have that many cars or a lot of the more popular ones but if they release a decent sized DLC car pack id deff pick it up for $10. but at the same time this is one of the exclusive games that made PC special, that would suck if it goes the crysis2 route and dumbs down the graphics on PC bc they are gonna make extra sales on consoles.
I say GOOD out with the old tech and in with the new. Project cars looks great. I want racing games to get the "real" feel I still see missing even after all these years. I don't mean just crashes either, closest thing I have seen to that tactile "real" feeling of the vehicles is beamNG. Like when a truck goes over a speedbump the bed kinda counter rotates to the cab. Racing games as of yet don't really incorporate this tactile flex and malleability into the simulation. when they do things will finally be perfect. Until then the cars will be rigid computerized hypercubes that when they hit the side railing algorithmically jump into the sky and then tumble awkwardly to and fro until finally coming back into contact with the only surfaces that are almost correctly physically simulated, 'the tires'. I don't like how cars in games just shunt all over the place when they hit the curb or whatever. I want my car to feel there as if the turning of the pistons are actually vibrating the side mirrors and blurring my vision. We have the graphics almost there, now lets work on catching the physical representation of the cars up to how they look. ;)
i wasnt even sure if it was a game lol. just looked like a beautiful tech demo all the time
Its also a crowd funded indie game. The team is not as big as your average AAA developer
which means no real deadline.
Good move. I hope there is some form of mod support on consoles. That's the best way to play with Project CARS.
smart move. now they can concentrate on next-gen.
Woohoo. That's awesome news. I love this game. Great graphics :)
Makes sense. Another (potentially) great racing game to add to my PS4 roster next year.
Finally. No I guess that's what I should say when it actually releases.
this will make sad to many from the current install base, on the other hand the game will look a lot better, at least they are still releasing it on the wii u
Well considering wiiu has had everything the high end pc version has had so far it makes sense... lets see how many cores it needs on xbox1 and ps4 it currently runs on 1 core on wiiu....
I wonder if the community for the game had the opportunity to vote on this or be part of the decision making process. I'd be upset if I threw in money only to find my platform was dropped :/
99% of the community are PC players anyway.
Also the game runs at 720p native 30fps with nextgen Nvidea physics on wiiu all on 1 cpu core and using the gpgpu obviously,but i'm sure now current gen have been scrapped they could easily aim for 720p native 60fps on all 3 nextgen consoles.... Slightly Mad Studios has said we arn't even maxing wiiu out yet....work it out guys...
I wish I was an insider. I want to see more of the alpha screenshots of the Wii U version.
They did. Slightly Mad had enough funding for current gen OR next gen, not both. So they polled the investors on whether they should go next gen now or stick with current gen.
Good to see that Slightly Mad considers the Wii U to be 'next-gen' enough not to drop support. That's awesome. Will be picking up this game!
like the guy above say, this studio and shinen only use one core for their game on the Wii U and it still play 1080, so I am curious to see what 2 or 3 cores look like on the Wii U......
I wonder how many cores up until now, the games for wii u are using. If Slightly Mad Studios makes this much on a single ibm powerpc core. But I heard it will be 720p on Wii U, about a half year ago.
I wonder how many cores up until now, the games for wii u are using. If Slightly Mad Studios makes this much on a single ibm powerpc core. But I heard it will be 720p on Wii U, about a half year ago. But as we see, the Wii U is much more powerful, as most believed.
Regardless, whether it is 720p or not on Wii U (I personally doubt it'll be anything higher than that), it still is the kind of game the Wii U so desperately needs right now, maybe not so for gamers who plan to get multiple next gen consoles, but for Wii U only gamers, specially because it's the only game of such nature announced for the console. If Slightly Mad Studios implements the Gamepad correctly, who knows, maybe the Wii U version will hold its own against other platforms, maybe even just enough to make some multiplatform gamers hesitate.
Kinda figured that this would happen and it's a Very good move because Project cars would have been Gimped beyond recognition on the X360/PS3. Stepping up to the XB1/PS4 now gives Pcars a chance to retain the wonderful Graphics, high fidelity, and enormous Physics used in it. Alpha version currently PLAYABLE RIGHT NOW on PC for those who didn't know!!
Hey look, they called the Wii U next Gen. What a breath of fresh air.
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