Xbox Live lead program manager reveals that Xbox engineers have been working on Xbox Live Compute for 18 months.
Sounds like a risky proposition.
Risky?! This is AMAZING! So I don't see how the article seen anything negative in this. Updates are updates, now we have to complain about it? Just be glad that Microsoft went through trial and error to provide update that don't interrupt as much. I would love to see how massive map battles with NPC AIs start playing more like real players. Without a doubt Microsoft are going to push this heavy onto third party developers for exclusive gameplay features. Most of all on their first party studios.
Yeah sounds like a twist on good news sure servers could go down but a catastrophic outage would indicate some far bigger problem, like a regional power outage or whatever which in any case Titanfall gaming online should be the least of our worries. XBL has had a very reliable track record, Azure has just recently been highly the best cloud service by a credited server testing firm so it would seem hes a bit overdramatic on his part. "Xbox One’s Azure Cloud Computing Solution Ranked #1, Beats Out Amazon S3" http://gamingbolt.com/xbox-... Edit -lol follow the link to the white paper, I dont just make shiii up like some folks I know.
This thing has less development time than an EA game, and you say this is great news? Microsoft touting the power of the cloud being readily available day one, granting 4K graphics to the chosen ones when it has only been worked under 2 years? Ok. I'm not willing to bank my $500 on this. I think the writer raised a lot of good points.
things that prove this is just more PR spin.. - game still 720p - 360/PC will use the same servers.
@JokesOnYou The story you've linked showcases Windows Azure as itself a system. I have no doubt that it's a great cloud computing system and will look forward to seeing Titanfall and Forza games in action. But MS is definitely not going to limit Azure entirely for Xbox games; there's plenty of other potential areas Azure could expand, like SharePoint or network storage, data migration maybe? and etc. We're wondering if the Xbox Live Compute, the more gaming-centric offshoot of Azure that is still relatively young and untested. Would be enough to handle a network load the size of GTAV? Personally, I hope XBLC is flexible enough, but article did raise some valid points.
@staticdash22: Except XBL Compute is built on an enterprise class cloud. It is good enough to host some of the biggest workloads in the world and probably handles billions of dollars worth of data. Is it early? Yes it is, but it is likely the most built out gaming cloud anyone has in the world. @newmonday: Can you prove that Titanfalls is confirmed 720p? Frankly even if that was true, I would care less because it's an online game. With online games, I would care more about it using real dedicated servers for a lag free experience instead of lagfull experience with P2P. Also, why is it PR spin? There is no reason why Xbox 360 or PC will use the same servers. It just has more features on Xbox One. @langkasuka: "We're wondering if the Xbox Live Compute, the more gaming-centric offshoot of Azure that is still relatively young and untested. Would be enough to handle a network load the size of GTAV? Personally, I hope XBLC is flexible enough, but article did raise some valid points." Nobody has a larger gaming cloud than MS running on top of one of the worlds best and largest cloud with Azure. If Azure ain't holding up, nobody likely would and I'm talking cloud hosting companies, not even game developers or publishers. That said, it doesn't mean it is problem free. Like all clouds, it needs to be tweaked once the masses start hitting the servers. You don't know where the bottleneck is until you get millions upon millions of people start playing. That has more to do with internal process allocation, bandwidth distribution and so on.
@jokesonyou It's super powerful, and?
@nukeitall Windows Azure is pretty good, even a little bit of it on SharePoint 2013 which I use at work everyday (it does have it downtime hours, of course). But as SharePoint uses only a portion of Azure's power, I don't think XBLC would have the whole of Azure's NASA program capability just for games industry. MS would probably allocate most of Azure on more profitable fields, like data securities or network-to-OS infrastructures. To see XBLC gaming cloud running on top of one of the worlds best and largest cloud with Azure is only as impressive as saying a fresh graduate will go far in life just because he's from Harvard. I really like to believe cloud computing to console CPU processing is next-gen, but we'll see come launch day.
They'd better have a contingency plan for Titanfall if the servers go down, with TF apparently being so heavily reliant on that service. The guy's reluctance to go into details is a little disturbing too :/
if the servers that TF are using are MS's own servers wouldn't it stand to reason that the entire xbox live platform would be down as i'm pretty sure i heard xbox live would be making use of azure similar to the "cloud"... and seeing as it's an online only game no online no gaming
The servers will go down, but it will have little to do with Azure. Most network problems related to gaming are due to being bottlenecks that occur due to design issues i.e. unpredicted traffic paths. Now of course server stability is also important, but that is where you Azure, an enterprise class cloud responsible for many billions of dollars worth of projects on. I think our puny games will be fine!
Actually Azure goes down quite often. Go and speak to IT people that actually use azure and its not what you think it is.
fullforcepower is correct. Its a fantastic platform and great to use however it is not 100% reliable. Not a massive issue but the idea is you build services that sit ontop of it to sell to people. i.e. if I made a point of sale system that runs on it for a shop chain, when azure goes down so does their business. The idea of cloud computing is redundancy and 100% up time. The dream is still currently the dream.
obviously no service is 100%, but combined it should be roughly 99.99% uptime. Also, the instance being up or down is also highly dependent on your own software and configuration. Point being any service goes down, including Rackspace, Amazon Web Services and so on. However, billions of dollars are trusted on Azure. It is run by businesses with mission critical applications. If Azure can run mission critical applications, then there is no issue running a game that is arguably mission critical.
@karamsoul If titanfall needs a contingency plan than so does every other online only game that I have every other online only game..like hawken..warframe ..planetside 2 and warthunder....oh wait...they dont.
So, if my internet connection is terrible or I have service outages will I be able to enjoy this game? As in TF.
I'm just really surprised that the cloud compute service is only a year and a half old. Xbox is selling it like it's a tried and true service when it's been in development for less time than a Call of Duty game.
given that it runs on azure , which has been around for a while now, wouldnt you say those servers are tested..perhaps not for mass xbox live use. But so was XBL itself at one point..and that seems to have turned out ok....
I'm not feeling very confident. Titanfall is relying heavily on this, plus how unreliable the servers for huge games have been this year. FF14, GTA 5, and the list goes on. Gotta garee with @dzellius on this. Microsoft is banking on a feature with less than 2 years of development time. Risky investment, hope it works out. "Titanfall may be relying on XBLC to the point that it may not be a functioning game without the cloud up and running." Oh no......
so no local offline split screen MP, in estimation more than 50% of CoD players buy it for this feature.
The characters don't have magic points either, in estimation 50% of Final Fantasy players buy it for magic points. In estimation 50% of your brain isn't sparking properly. I don't get why anyone would agree with your comments.
Lol! Nice estimation there. Get your head out of the clouds! :P Regardless of these updates, the fact that such a comprehensive dedicated server support exists is a Godsend in the first place. Like the article said, it's up to developers to counteract those problems. People are so quick to jump on the hate bandwagon but really, this is just the nature of dedicated server set-ups.
finally some news on this fabled cloud processing. i am also very surprised its only been worked on for 18months also they say titanfall is heavily reliant on it wouldn't that just be on the XBone? hard to imagine it being implemented or of any use on PC
Cloud is really just dedicated servers. Microsoft's own developed servers they can offer as a service. I believe this is the plan, to get developers on board now, and slowly turn it into a service later. Once Azure has a reputation, studios will go to Microsoft for dedicated servers. It's a part of their plan to transform into more of a services hub.
Well your worried a multiplayer only game wont work without servers. What did you expect? The servers to go down and the game just carry on running. This is always and will always be the issue with multiplayer only games. Look at Warcraft and other MMOs. Its an issue but you have to deal with it.
well said omi25p. I dont know why this never crosses people minds with current online only games destiny is also reliant on a connected enviroment. people seem to conveniently forget that around here. Ubisoft have delayed both watchdogs and the crew because those games require a stable online evniroment. So why are people only concerned about this when titan fall is mentioned?
great....finally some awesome stuff.
When was the last time xbl went down? Lol This isn't a game studio.. Its the largest tech company in the world.. 18m seems like plent of time..They host and maintain business level services... People thinking microsofts cloud infrastructure is like rockstars or something is crazy..
XBL has gone down a couple of times in it's lifetime. There hasn't been any times recently but I remember it went down earlier last year and a whole bunch of people couldn't get on.
so a couple of times in its lifetime. How long did it stay down each time? A day? Two days? so four days out of eight years XBL was down. so 4/(8*365)= 0.0013 This means that the failure rate of xbl in eight years has been one tenth of one percent. None too shabby! Even if we multiply the failure rate of xbl by a factor of FOUR, we still get a relatively acceptable rate of failure over time of one half of one percent. Empirical evidence appears to suggest that well managed servers are more reliable than standalone pieces of hardware kept by users at home. The numbers tell the story. Bring on the cloud.
Yeah, remember one christmas where it was down for what. Almost two weeks? It goes down every once in a while. Same with PSN. It just happens due to the occasional security breach attempt/success.
Yeah but like for 8 hours only
@KonsoruMasuta Never ever XBL was down for two weeks maximum few hours, not ever even a day. Stop trolling. It was down only few times (I've been on it since launch) and it was mainly due to some big dash updates. It's most reliable online service to date.
Stream and play multiplayer at same time. It's gna mess up stuff!
Everyone thinks this guy is talking about XBL he is not talking about XBL he is talknig about the Azure cloud program microsoft has to give developers dedicated servers for their game... He is not saying XBL will randomly shut down, he saying your current matchmade game could randomly end from an OS update for the cloud... For example lets say you are in a party chat on XBL and your Party ques up for a match in whatever game that is using the AZure cloud to host their matches.. In the middle of the match it could just end due to an OS update, but you will still be able to communicate to your friends bc it is not XBL that has crashed or reset or whtever you want to call it
so Titanfall is running on the source engine...is offloading compute cycles to the cloud...and is STILL running at 720p?? dat secret sauce!!....
you know, just for now, I kind of agree with you a teensy bit. 720p for the next gen is a bit disappointing. I am expecting more than 720p for the xbo. However, this new gen hasn't even started yet. If the xbo hasn't shown us more than 720p in, say, a year's time then your comment is justified. But for now your comment is just Dat trolling.
Here is my counter to what you're saying... We have now seen two launch multiplats...BF4 and CoD that run at SIGNIFICANTLY higher resolutions on the PS4...I agree that there is lots of optimization a to be done...and things are going to get better...but that applies for both consoles... I think we can all agree that the PS3 was the optimization/console parity killer back at launch...and that things got MUCH better over time... But I IMPLORE you to find me a situation where the PS3 version of a multiplat literally ran at HALF the resolution of its Xbox 360 counterpart...and then that gap was closed by the time a sequel rolled around... You won't find it...because it never happened...as bad as things were for the PS3 the discrepancies in resolution were never THIS much...not even close... And the Xbone is MUCH easier to develop for than the PS3 was...
My counter to your comment is that I observed the screenshots of the games you are talking about and some of the ones on ps4 looked washed out and dull, while the supposedly inferior xbo screens running at 'HALF the resolution' look crisp and clear with better textures albeit with some more alialising. I implore you to find this repeated in the previous gen. You won't find it. Not even close. Having said that, there is no doubt the ps4 is pushing more pixels now. Let's wait for all the drivers to mature and for all the features to be revealed, though ;) Dat common sense.
I think what you meant to say was you saw that the Xbone footage was incorrectly captured (admitted to by Digital Foundry) causing blown out contrast...And the addition of a sharpening filter that adds artifacts and horrible aliasing... You can see in the comparison shots that the PS4's textures look almost identical to the PC version while the Xbone is artificially sharpened to make up for its lack of resolution...
No, I don't think I heard digital foundry mention contrast and sharpness. I looked at Comparisons of a midrange PC with the ps4 and the ps4 was approaching the midlevel PC. That is all. Dat selective reading. Dat fanboy trait. And now we are getting bogged down because you are getting off point. My point was that we should give it some time rather than declare a flawless victory after some screenshots were compared on prerelease code. Dat common sense
Actually Xbox One is offering Forza 5 , a 1080p and 60 fps game
While the X1 may be "Easier" to develop for. You also have to look at the fact that Developers how to cheat things on the PS3 and 360. They know how to do the smoke and mirrors to get around issues such as the resolution. They dont know how to do that this generation yet. Once they get used to the knew hardware they are using im sure we will start to see huge improvements.
Like the competition is doing any better....lol supposedly 50% more powerful and can't maintain 60 FPS. dat secret powah!
the thing is though if XBL (i'm sure i heard xbox live was on azure along with the "cloud") is down all online portions will be down... isn't destiny an online only game? and tom clancy's the division? and other games are most likely to follow this path... it'll be the same on both consoles if their online platforms go down then then the online games will be unplayable it's common sense really and the risk of having online only games on a different point when was it confirmed as 720p? By respawn i mean not the Infinity Ward guy who's name is slipping my mind and i should probably google?
Azure is just coming off a worldwide outage. http://www.theregister.co.u...
I'm not sure how this is t riskier than any other online service. The killzone servers could go down, the bf4 servers could go down, the destiny servers could go down.... the chances of titan fall servers going down doesn't make it any riskier a proposition than any other online game.
My question is thus. What about the people who live in Country's that has a less than stellar Internet connection? Do they suddenly become ineligible for the Titanfall experience? What about us Ausies on the other side of the world, will latency negatively effect our game play experience? I don't understand how computing stuff like AI in the cloud would be feasible without local servers for each region at the very least. And even then, the lag (even say only 60-120ms, 30-60ms each way) would be woefully inadequate for a FPS. Its interesting tech, but I'll believe it will work when I see it in action.
http://en.wikipedia.org/wik... Check here under data centers. Don't know how close u are to those locations but it gives you an idea of where the servers are. MS doesn't disclose where every data center is for security reasons but it does seem u have support in ur area. I would assume that if demand is high in ur area they would bump up the services there
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