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Making the Player Feel Bad is a Good Thing

Sean Halliday of Pixel Gate writes:

''There’s a certain aspect of storytelling that videogames are becoming increasingly better at. It’s an aspect that has been in existence since the likes of Ultima hit PCs, but it’s never really been a thing on console until recently. Making the player feel bad is what I speak of, and it’s an extremely powerful storytelling method. For too long, players have been able to go about their ways in videogames and not give a second thought about their actions. Thankfully this seems to be changing.''

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pixelgate.co.uk
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