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The “AAA” Game: Where It’s Been, Where It’s Going, and Did It Kill the “Mid-Tier” Game?

Warp Zoned writes:

"With a new generation of consoles almost upon us, there is the worry that the spiraling budgets and massive teams required to create “AAA” games is hurting the industry. But for all the hand-wringing about how the “AAA” game is detrimental to mid-size developers, no one can seem to agree on what exactly a “AAA” game is or when the “AAA” designation was even first used. In attempting to solve this etymological mystery, I found that the “AAA” designation shares much in common with Supreme Court Justice Potter Stewart’s obscenity test from a 1964 case: “I know it when I see it.” But I also found out that “Will the AAA game survive?” is probably the wrong question to ask."

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kalkano1384d ago

You talk about mid-tier as if it still exists, and it most certainly does not. If it did, there would still be games on consoles that look better than a system that's about to be two generations old (PS2) could handle, but don't push their platform to it's limits. <- That's mid-tier.

All we have is bloated AAA shooter/action games that push the platforms, and dinky little indie games that could be run on Super Nintendo. Occasionally we get games that might require a Playstation 1. But, even those are rare.

YamiHoshi1384d ago

So what?
SNES-like Graphics are fun to create, easy to make, and more mature gamers love them!
Just give PS4 and Xbox One Graphics a rest, these are the type of Graphics the younger gamers love, plus they take forever to create, if you want to do it right.

ATiElite1383d ago

I LMAO when some "Fanboys" depict the PC as NOT having many or any AAA games.

I simply ask these same CLOWNS to give me a definition of AAA game and of course they NEVER can.

IMHO a AAA game is not about a Big Budget Large Dev team and millions spent on advertisement.

AAA is any game that's innovative, fun, well received by gamers, and pushes boundaries.

Minecraft is just as AAA as GTAV or TLOU, heck Angry Birds is a AAA Game. It's innovative, fun, well received by gamers, and pushes boundaries.

AAA is in trouble in some ways because Publishers think there is some magical formula to creating a AAA game but Publishers need to realize that there is NO magic formula which is why so many big budget games FAIL.

Every Publisher has been trying to copy World of Warcraft and Call of Duty as of late and in MANY cases their FAILURES have caused many smaller studios to CLOSE and it's a shame because Small studios as of late are having the Biggest ideas on making games that are "innovative, fun, well received by gamers, and pushes boundaries".

YamiHoshi1383d ago

I see you don't know what "AAA games" means.
Let me explain it then.

AAA games are games created by big Teams, usually more than 20 people.
It doesn't matter if it's good or not.

Indie games are games created by small Teams, usually less than 10 people.
Just like with AAA games, it doesn't matter if it's good or not.

SAYGUH1383d ago (Edited 1383d ago )

@Kalkano; Finally someone who understands, bubbled you up for that

ShutUpDonny1383d ago (Edited 1383d ago )

The indies killed the mid-tier games. AAA titles are the system seller and the most important part of the industrie, but the indies are there for giving us original experiences that the big boys can't risk. The mid-tier cost too much money to risk anything and they don't have the budget to really compete with the AAA. They lose in every way. I can play 4-5 AAA titles a year and fill the the rest of my time with cheap and original indies. Who need a generic middle range game?