EDGE: ""Naughty Dog doesn’t shy away from inviting moral quandaries either, humanising enemies (the human ones anyway) in a manner that Uncharted studiously avoided. While hiding behind cover before one encounter, we could hear two enemies conversing about the infected threat. “You get bit?” asks one. “Not today. You?” the other replies. “Not today,” says the first with a laboured sigh. It’s an important reminder that the people inhabiting a game world – even the enemies you are about to shoot in the head – can make a place feel sympathetic and real if their creators can imbue them with depth and emotional complexity.""